Game boots with illegible UI on 4k. If you log in for the first time, the game saves your character and auto-logs into that character skipping options menus entirely. If you happen to know what to click to find the options menu, you can fix the UI with a microscope. If you accidentally max the rendering slider while looking at that menu, the game will instantly crash. And because you can't log out from character select, and because you instantly crash if you go past there, and because there's no options menu at this point, you are pretty boned. We ended up having to direct the person to the website to break their autologin token.
Game should scale UI automatically with monitor sizing on first launch, and there shouldn't be a render option that infinitely suplexes your graphics card.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
4k monitors don't play nice
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: 4k monitors don't play nice
In case anyone else runs into the problem of over-zooming or turning it too small: viewtopic.php?f=47&t=70035&p=874709&hil ... it#p874709
It's a fix that can be done outside of the game.
It's a fix that can be done outside of the game.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: 4k monitors don't play nice
I wanted to implement UI scaling such that it uses the system setting for scaling by default. Unfortunately I had to disable UI scaling entirely for Java not to bug out in conjunction with JOGL, which also means that it's reporting 100% for the scaling factor. I'm not currently sure how to handle it given that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: 4k monitors don't play nice
Not sure if related to anything but would like to report that one guy reported me earlier that having windows UI scaling on caused weird offset to mouse clicks and disabling UI scaling fixed it. No further info on that though.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: 4k monitors don't play nice
holy actual smokes imagine trying to get a newbie (especially not a tech savvy one) to regedit to fix a setting lolMagicManICT wrote:In case anyone else runs into the problem of over-zooming or turning it too small: viewtopic.php?f=47&t=70035&p=874709&hil ... it#p874709
It's a fix that can be done outside of the game.

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: 4k monitors don't play nice
What do you mean? Once we got it fixed he was able to get UI scaling turned on and things to a legible size.loftar wrote:I wanted to implement UI scaling such that it uses the system setting for scaling by default. Unfortunately I had to disable UI scaling entirely for Java not to bug out in conjunction with JOGL, which also means that it's reporting 100% for the scaling factor. I'm not currently sure how to handle it given that.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: 4k monitors don't play nice
What I mean is that I've had to disable Java's UI scaling support altogether (since it doesn't work in conjuction with JOGL), and that also disables my ability to read the system UI scaling setting from within Java.Sevenless wrote:What do you mean? Once we got it fixed he was able to get UI scaling turned on and things to a legible size.
That used to be the case before the proper implementation of UI scaling in the client. Are you sure this isn't an old report, related to an outdated client, or to a custom-compiled client that doesn't disable Java's UI scaling (that needs to be done with system properties, rather than from within the code itself)?shubla wrote:Not sure if related to anything but would like to report that one guy reported me earlier that having windows UI scaling on caused weird offset to mouse clicks and disabling UI scaling fixed it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: 4k monitors don't play nice
Yes, the issue persist on custom client only - other clients works fine with scaling enabled.loftar wrote: That used to be the case before the proper implementation of UI scaling in the client. Are you sure this isn't an old report, related to an outdated client, or to a custom-compiled client that doesn't disable Java's UI scaling (that needs to be done with system properties, rather than from within the code itself)?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13