idk if this will help, but im also getting this in cmd when lunching ender client with debug mode
Code: Select all
C:\Users\Lyrq\Desktop\HnH_W13\Ender>java -Xms512m -Xmx1024m -jar hafen.jar -U http://game.havenandhearth.com/hres/ game.havenandhearth.com
hafen: warning: enabling GL debug-mode due to GL crash flag being set
#<cmd bglSubmit(val$req=#<dummy haven.JOGLPanel$ProfileTick #0>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd bglSubmit(val$req=#<dummy haven.render.gl.Fence #2>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd bglSubmit(val$req=#<dummy haven.JOGLPanel$ProfileTick #3>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glViewport(val$x=0, val$y=0, val$w=800, val$h=600, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glUseProgram(val$program=#<dummy haven.render.gl.GLProgram$ProgOb #4>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glUniform2f(val$location=#<dummy haven.render.gl.GLProgram$ProgOb$UniformID #5>, val$v0=0.0025, val$v1=-0.0033333334, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glUniform2f(val$location=#<dummy haven.render.gl.GLProgram$ProgOb$UniformID #6>, val$v0=-1.0, val$v1=1.0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindFramebuffer(val$target=36160, val$buffer=null, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawBuffer(val$buf=1029, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glReadBuffer(val$buf=1029, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glEnable(val$cap=3042, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBlendEquation(val$mode=32774, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBlendFunc(val$sfac=770, val$dfac=771, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glColorMask(val$r=true, val$g=true, val$b=true, val$a=true, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glClearColor(val$r=0.0, val$g=0.0, val$b=0.0, val$a=1.0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glClear(val$mask=16384, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glUseProgram(val$program=#<dummy haven.render.gl.GLProgram$ProgOb #7>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glUniform1i(val$location=#<dummy haven.render.gl.GLProgram$ProgOb$UniformID #8>, val$v0=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glUniform2f(val$location=#<dummy haven.render.gl.GLProgram$ProgOb$UniformID #9>, val$v0=0.0025, val$v1=-0.0033333334, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #10>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glUniform2f(val$location=#<dummy haven.render.gl.GLProgram$ProgOb$UniformID #11>, val$v0=-1.0, val$v1=1.0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindVertexArray(val$array=#<dummy haven.render.gl.GLVertexArray #12>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glEnableVertexAttribArray(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glEnableVertexAttribArray(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindBuffer(val$target=34963, val$buffer=null, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindBuffer(val$target=34962, val$buffer=#<dummy haven.render.gl.GLBuffer #15>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #16>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #18>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #19>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #21>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #22>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #24>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #25>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #27>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #28>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #30>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #31>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #33>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #34>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #36>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #37>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #39>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #40>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glActiveTexture(val$texture=33984, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBindTexture(val$target=3553, val$texture=#<dummy haven.render.gl.GLTexture$Tex2D #42>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glBufferData(val$ds=#<dummy haven.render.gl.BGL$BufState #43>, val$target=34962, val$size=64, val$usage=35040, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #13>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=0, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glVertexAttribPointer(val$location=#<dummy haven.render.gl.GLProgram$AttrID #14>, val$size=2, val$type=5126, val$normalized=false, val$stride=16, val$pointer=8, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd glDrawArrays(val$mode=5, val$first=0, val$count=4, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd bglSubmit(val$req=#<dummy haven.JOGLPanel$ProfileTick #45>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
==> #<cmd bglSubmit(val$req=#<dummy haven.JOGLPanel$BufferSwap #46>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd bglSubmit(val$req=#<dummy haven.JOGLPanel$ProfileTick #47>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>
#<cmd bglSubmit(val$req=#<dummy haven.JOGLPanel$FrameCycle #48>, this$0=#<dummy haven.render.gl.BufferBGL #1>)>