good jobAlexNT wrote:FWIW, I was able to place a claim in a cave.
Almost able, that is -- the server crashed right as I finished building it.
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Tristan
- Posts: 8
- Joined: Thu Apr 29, 2010 4:53 pm
Re: Game Development: World 13
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: World 13
My bet is on a huge, pangea-like continent surrounded by ocean. Everyone start on the same continent, alright... BECAUSE THERE'S ONLY ONE!
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Zorkgrey
- Posts: 6
- Joined: Wed Nov 24, 2010 3:39 pm
Re: Game Development: World 13
Can't find any river crossings. Is it by design or am I unlucky? 
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Tristan
- Posts: 8
- Joined: Thu Apr 29, 2010 4:53 pm
Re: Game Development: World 13
you are unluckyZorkgrey wrote:Can't find any river crossings. Is it by design or am I unlucky?
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Uriel
- Posts: 753
- Joined: Fri May 28, 2010 5:00 pm
Re: Game Development: World 13
I think that they spawn chars in difrent locations depending how many chars were spawned.kirion wrote:My bet is on a huge, pangea-like continent surrounded by ocean. Everyone start on the same continent, alright... BECAUSE THERE'S ONLY ONE!
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: World 13
Thank you! You have all been very kind to us, both for playing and for using the store.shubla wrote:Congrats for the success achieved so far!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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AlexNT
- Posts: 115
- Joined: Wed Jun 06, 2018 1:13 am
Re: Game Development: World 13
Cannot create new character. Getting this in Vanilla: "The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."
Nothing else running. GPU is RTX3070 with the latest drivers.
Vanilla, after "New Character" button:
Ender, after "New Character" button:
Nothing else running. GPU is RTX3070 with the latest drivers.
Vanilla, after "New Character" button:
Code: Select all
"The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281)
at haven.JOGLPanel.redraw(JOGLPanel.java:199)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:100)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80)
at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
... 24 more
Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505),
at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204)
at haven.render.gl.BGL$73.run(BGL.java:670)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 24 more
Code: Select all
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308)
at haven.JOGLPanel.renderloop(JOGLPanel.java:329)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.run(BufferBGL.java:64)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281)
at haven.JOGLPanel.redraw(JOGLPanel.java:199)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:100)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80)
at haven.render.gl.BufferBGL.run(BufferBGL.java:60)
... 24 more
Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505),
at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781)
at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204)
at haven.render.gl.BGL$73.run(BGL.java:670)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 24 more
Last edited by AlexNT on Fri Apr 02, 2021 9:59 pm, edited 1 time in total.
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ghandhikus
- Posts: 230
- Joined: Fri Jan 18, 2013 4:07 pm
- Location: UK
Re: Game Development: World 13
AlexNT wrote:Cannot create new character. Getting this in Vanilla: "The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."
Nothing else running. GPU is RTX3070 with the latest drivers.
Vanilla, after "New Character" button:
Ender, after "New Character" button:Code: Select all
"The client has run out of video memory. If the error persists, please check if you have anything else running that is using a lot of it."
Code: Select all
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0 at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58) at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103) at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201) at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202) at com.jogamp.opengl.Threading.invoke(Threading.java:221) at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503) at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:308) at haven.JOGLPanel.renderloop(JOGLPanel.java:329) at java.lang.Thread.run(Unknown Source) Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) on thread AWT-EventQueue-0 at com.jogamp.opengl.GLException.newGLException(GLException.java:76) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147) at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) at haven.render.gl.BufferBGL.run(BufferBGL.java:64) at haven.render.gl.GLEnvironment.process(GLEnvironment.java:281) at haven.JOGLPanel.redraw(JOGLPanel.java:199) at haven.JOGLPanel.access$000(JOGLPanel.java:39) at haven.JOGLPanel$1.display(JOGLPanel.java:100) at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692) at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674) at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293) ... 16 more Caused by: haven.render.gl.GLException$GLOutOfMemoryException: GL Error: 1285 (out of memory) at haven.render.gl.BufferBGL.checkdebuggl(BufferBGL.java:80) at haven.render.gl.BufferBGL.run(BufferBGL.java:60) ... 24 more Caused by: com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glTexImage2D(<int> 0xDE1, <int> 0x0, <int> 0x1902, <int> 0x1400, <int> 0xAC2, <int> 0x0, <int> 0x1902, <int> 0x1406, <java.nio.Buffer> null): GL_OUT_OF_MEMORY ( 1285 0x505), at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31781) at com.jogamp.opengl.DebugGL4bc.glTexImage2D(DebugGL4bc.java:23204) at haven.render.gl.BGL$73.run(BGL.java:670) at haven.render.gl.BufferBGL.run(BufferBGL.java:56) ... 24 more
Try running the jnlp or ender with -Xmx2048M
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: World 13
It's video memory though, not heap memory.ghandhikus wrote:Try running the jnlp or ender with -Xmx2048M
I suggest you post a thread about this problem instead. It's just going to get buried here.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kirion
- Posts: 378
- Joined: Sat Jul 31, 2010 11:45 pm
Re: Game Development: World 13
Gotta say, the anarchist's bowler is... lit!
Probably my fav in a while