Game Development: World 13

Announcements about major changes in Haven & Hearth.
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Sevenless
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Re: Game Development: World 13

Post by Sevenless »

I've had issues with Java 16 causing that. JDK15.02 is the way to fix it, make a local install and point the .bat at it.
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ghandhikus
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Re: Game Development: World 13

Post by ghandhikus »

loftar wrote:
ghandhikus wrote:Try running the jnlp or ender with -Xmx2048M
It's video memory though, not heap memory.

I suggest you post a thread about this problem instead. It's just going to get buried here.
On integrated GPU you use RAM, and since it's not a common problem limiting memory might work. Closing stuff like chrome or discord might help too.
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loftar
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Re: Game Development: World 13

Post by loftar »

ghandhikus wrote:On integrated GPU you use RAM, and since it's not a common problem limiting memory might work.
It uses system RAM, yes, but not Java heap memory.
ghandhikus wrote:Closing stuff like chrome or discord might help too.
That it could, especially Chrome since it does actually use a fair bit of video memory. Seeing as how he said he had a 3070 though, I doubt that's really the issue.
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VDZ
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Re: Game Development: World 13

Post by VDZ »

Has anybody seen a whirlpool yet? I've been looking for one, would be nice if someone could confirm they still exist.
Hadehariast
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Re: Game Development: World 13

Post by Hadehariast »

VDZ wrote:Has anybody seen a whirlpool yet? I've been looking for one, would be nice if someone could confirm they still exist.
Yes, they exist. Just found one.
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VDZ
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Re: Game Development: World 13

Post by VDZ »

Hadehariast wrote:
VDZ wrote:Has anybody seen a whirlpool yet? I've been looking for one, would be nice if someone could confirm they still exist.
Yes, they exist. Just found one.
Alright, thanks. I'll keep looking then :)
AlexNT
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Re: Game Development: World 13

Post by AlexNT »

ghandhikus wrote:On integrated GPU you use RAM,
How dare you insult my 3600x by implying it has such a thing. :)

RTX3000 are still kind of having driver issues at this point. Could be that...
matsaucem
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Re: Game Development: World 13

Post by matsaucem »

any idea when the rubber banding and running in place will be fixed?
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loftar
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Re: Game Development: World 13

Post by loftar »

matsaucem wrote:any idea when the rubber banding and running in place will be fixed?
The soonest fix is probably when the server load is reduced, unfortunately.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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VDZ
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Re: Game Development: World 13

Post by VDZ »

And down again.

Still haven't found a whirlpool :(

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