Game Development: World 13

Announcements about major changes in Haven & Hearth.
wojsz20
Posts: 48
Joined: Mon Dec 23, 2013 6:15 pm

Re: Game Development: World 13

Post by wojsz20 »

Hadehariast wrote:
VDZ wrote:Has anybody seen a whirlpool yet? I've been looking for one, would be nice if someone could confirm they still exist.
Yes, they exist. Just found one.
Can You please kin me? or just make beacon to spawn near it? I would like to reach any whirlpool but after 2hours of looking for cant find any...
Zorkgrey
Posts: 6
Joined: Wed Nov 24, 2010 3:39 pm

Re: Game Development: World 13

Post by Zorkgrey »

Found a whirlpool too. Can make a beacon if you still need one.
wojsz20
Posts: 48
Joined: Mon Dec 23, 2013 6:15 pm

Re: Game Development: World 13

Post by wojsz20 »

Zorkgrey wrote:Found a whirlpool too. Can make a beacon if you still need one.
Check PM please
Groniak
Posts: 31
Joined: Fri Feb 17, 2012 5:07 am

Re: Game Development: World 13

Post by Groniak »

I see the Extreme littering has already started......trying to get fish, fished up 10 pieces of junk and no fish yet. Might need to adjust the rate at wich we pull out junk, this is kinda ridiculous.
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loftar
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Location: Your character database

Re: Game Development: World 13

Post by loftar »

Groniak wrote:Might need to adjust the rate at wich we pull out junk, this is kinda ridiculous.
You only ever pull junk when you wouldn't have gotten a fish anyway.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ElGato
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Game Development: World 13

Post by ElGato »

Anyone gotten quests to work? Early world is boring without this.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: World 13

Post by MagicManICT »

ElGato wrote:Anyone gotten quests to work? Early world is boring without this.
Quests kick in at 10k LP or 2 hrs played... something around there and require the Hearth Magic skill. It was changed during w11 to nerf the "log in new character, kill a tree" meme.

Edit: Forgot about needing hearth magic myself until I started looking. viewtopic.php?f=39&t=63953&hilit=hearth ... st#p810251
Last edited by MagicManICT on Sat Apr 03, 2021 6:12 am, edited 1 time in total.
Reason: updated information, added link to patch notes
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ULGMsean
Posts: 159
Joined: Mon Apr 23, 2012 10:56 am

Re: Game Development: World 13

Post by ULGMsean »

So the Thingwall lets you travel to another of its kind. Interesting.
They do have unique names too.

Image
マイルズ
Bionic
Posts: 6
Joined: Tue Nov 03, 2020 10:25 am

Re: Game Development: World 13

Post by Bionic »

mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Game Development: World 13

Post by mvgulik »

Bionic wrote:Image
Jump! to cross the gap. ;)

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