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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Trail blocks itself
The trail I'm traveling on literally blocks itself. This is akin to riding a roller coaster that can't move because it's functioning properly.


Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Trail blocks itself
For best results, you should have the marking arrow as close to perpendicular from the path you want the character to travel as possible to minimize the chance to clip the markers. If you're making a turn, make sure that the marker is on the side of the larger angle, rather than the acute side.
Looks like it is otherwise functioning as normal. I will note I wish it'd be fixed so the default placement was better/smarter/more aware of the last marker so you don't have to turn the fresh marker before placing it.
Looks like it is otherwise functioning as normal. I will note I wish it'd be fixed so the default placement was better/smarter/more aware of the last marker so you don't have to turn the fresh marker before placing it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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meus
- Posts: 212
- Joined: Sun Sep 04, 2011 3:00 pm
Re: Trail blocks itself
It is more about the next roadsign than the one being built.
Try to plan the path in advance so that you know where you will have turns, and make it smoother, with the path on the inner side and the roadsigns on the outer side. Avoid sharp turns.
Best option - put temporary stockpiles where you plan to have corners and try to walk the path while you are building it later, and place the roadsigns on its either side.
Try to plan the path in advance so that you know where you will have turns, and make it smoother, with the path on the inner side and the roadsigns on the outer side. Avoid sharp turns.
Best option - put temporary stockpiles where you plan to have corners and try to walk the path while you are building it later, and place the roadsigns on its either side.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Trail blocks itself
I built massive trail and all signs are blocking themselves. Fix this devs.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Trail blocks itself
would be nice if it didn't, but this is old news, I think devs even warned about it back then
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Trail blocks itself
They should warn when you build path that blocks itself, so people don't find out only after they have built the trail for 1 hour.iamahh wrote:would be nice if it didn't, but this is old news, I think devs even warned about it back then

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Trail blocks itself
Test it as you're building it, to make sure it works.shubla wrote:They should warn when you build path that blocks itself, so people don't find out only after they have built the trail for 1 hour.iamahh wrote:would be nice if it didn't, but this is old news, I think devs even warned about it back then
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Trail blocks itself
Well, it is dumb to be fair.shubla wrote:I built massive trail and all signs are blocking themselves. Fix this devs.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Trail blocks itself
http://www.havenandhearth.com/forum/vie ... ne#p866258 has Loftar's posts about the topic.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)