Game Development: Colorful Crucible

Announcements about major changes in Haven & Hearth.
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czaper2
Posts: 389
Joined: Mon Aug 26, 2013 12:48 pm

Re: Game Development: Colorful Crucible

Post by czaper2 »

> Moose can aggro and are occasionally lethal.

When you say lethal, you mean they don't deaggro?

A fucking moose is now worse than a guy with a B12?
Cairon
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Re: Game Development: Colorful Crucible

Post by Cairon »

Nice.
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kris_hole
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Re: Game Development: Colorful Crucible

Post by kris_hole »

jorb wrote: [*] Moose can aggro and are occasionally lethal.
Why do you hate us?
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stya
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Re: Game Development: Colorful Crucible

Post by stya »

New Implementations
-----------------------

Broke the server. :D
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razfen
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Re: Game Development: Colorful Crucible

Post by razfen »

RIP W14 beast rings gilded with cave dust jewels
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
satinembers
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Re: Game Development: Colorful Crucible

Post by satinembers »

jorb wrote:
[*] "Wishbone" no longer counts as Fine Bone.
[*] The "Pitbaked Goods" recipes now take significantly longer to turn to ash, because they always did.
[*] Moose can aggro and are occasionally lethal.
Aww man I've been slacking on grinding out the last wishbones I needed for my early rings, especially now that dust gems have quality (!) and I've found some nice ones. The pitbaked goods change is nice, and angry moose sounds like another way to kill off noobs. Overall a nice update.
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VDZ
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Re: Game Development: Colorful Crucible

Post by VDZ »

jorb wrote:
  • "Wishbone" no longer counts as Fine Bone.
Are you for real? It doesn't affect me anymore as I already have two rings giving me a combined +19 PER, +6 STR and +2 AGI, but this is a major change to early-game progression and it seems very unfair to those who haven't yet crafted their Beast Rings.
Last edited by VDZ on Sun Apr 11, 2021 9:59 pm, edited 1 time in total.
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Reiber
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Re: Game Development: Colorful Crucible

Post by Reiber »

[*] "Plumb-Bob" now requires lead.
[*] "Wishbone" no longer counts as Fine Bone.

thats harsh . cant make p-bobs anymore and wishbone is useless.
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jorb
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Re: Game Development: Colorful Crucible

Post by jorb »

VDZ wrote:
jorb wrote:
  • "Wishbone" no longer counts as Fine Bone.
Are you for real? It doesn't affect me anymore as I already have two rings giving me a combined +19 PER, +6 STR and +2 AGI, this is a major change to early-game progression and it seems very unfair to those who haven't yet crafted their Beast Rings.
Bog Turtle is still readily available early game. Agree that the fix could have been applied at a better time, but, meh, not that big of a deal.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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shubla
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Re: Game Development: Colorful Crucible

Post by shubla »

In W14 rabbits will be out to kill you or something.
Don't really get whats wrong with devs with having everything aggro you, even badgers etc. aggroing players at all is already in the border!
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