Game Development: Colorful Crucible

Announcements about major changes in Haven & Hearth.
deflegmator
Posts: 24
Joined: Thu May 06, 2010 9:32 pm

Re: Game Development: Colorful Crucible

Post by deflegmator »

please add the Loch Ness monster to the game in next patch
User avatar
Schwarzvald
Posts: 375
Joined: Sat Dec 31, 2011 11:24 pm

Re: Game Development: Colorful Crucible

Post by Schwarzvald »

Great patch.
Added a stockpile for Cattail parts.
This is the best part of it.
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
User avatar
VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Colorful Crucible

Post by VDZ »

jorb wrote:
VDZ wrote:
jorb wrote:
  • "Wishbone" no longer counts as Fine Bone.
Are you for real? It doesn't affect me anymore as I already have two rings giving me a combined +19 PER, +6 STR and +2 AGI, this is a major change to early-game progression and it seems very unfair to those who haven't yet crafted their Beast Rings.
Bog Turtle is still readily available early game. Agree that the fix could have been applied at a better time, but, meh, not that big of a deal.
I assure you that the Perception bonus from Wishbone Beast Rings with Dust Gems is absolutely a big deal. Bog Turtles seem to be very rare, I don't think I've seen three of them all world (and you need another three for the other ring).
User avatar
hektor96643
Posts: 57
Joined: Fri Mar 18, 2016 6:37 pm

Re: Game Development: Colorful Crucible

Post by hektor96643 »

NOOOOOOO

i just finished paving all the village with crucible color in mind, i need to re-do all the color combinations y_y f'k gods!!

(jk)

nice update, i wish we had more birds. seriously.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Colorful Crucible

Post by shubla »

Show province borders on world map. Add categorization to map markers.
You should add categorization for map icons too, except if by markers you mean the icons. (And not the other things which are called markers in game)
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
lacucaracha
Posts: 171
Joined: Thu Dec 05, 2013 4:50 pm

Re: Game Development: Colorful Crucible

Post by lacucaracha »

jorb wrote:
VDZ wrote:
jorb wrote:
  • "Wishbone" no longer counts as Fine Bone.
Are you for real? It doesn't affect me anymore as I already have two rings giving me a combined +19 PER, +6 STR and +2 AGI, this is a major change to early-game progression and it seems very unfair to those who haven't yet crafted their Beast Rings.
Bog Turtle is still readily available early game. Agree that the fix could have been applied at a better time, but, meh, not that big of a deal.
Maybe it isnt a big deal for the devs, but for the players it sure is.
Changes that affect early game so much shouldnt be made during early game
User avatar
NoBizd
Posts: 76
Joined: Mon Apr 23, 2012 4:49 pm

Re: Game Development: Colorful Crucible

Post by NoBizd »

VDZ wrote:I assure you that the Perception bonus from Wishbone Beast Rings with Dust Gems is absolutely a big deal. Bog Turtles seem to be very rare, I don't think I've seen three of them all world (and you need another three for the other ring).
They are common AF on swamps. It's actually way easier to mass catch them compared to chickens. But yeah - wishbone is now pretty useless (just a bone), as it's trash curio.
LunarArchon
Posts: 44
Joined: Fri Jul 09, 2010 4:54 am

Re: Game Development: Colorful Crucible

Post by LunarArchon »

Would you consider making animal aggression seasonal? It would add a dimension to dealing with the mobs instead of just avoiding all the ones you can't outrun... If it mirrors real life moose would be aggressive in fall due to rut, bears in spring and summer due to foraging ect.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Colorful Crucible

Post by jorb »

LunarArchon wrote:Would you consider making animal aggression seasonal? It would add a dimension to dealing with the mobs instead of just avoiding all the ones you can't outrun... If it mirrors real life moose would be aggressive in fall due to rut, bears in spring and summer due to foraging ect.
We talked about that. I like it, but it was beyond the scope of what we could do for this patch.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Ignurof
Posts: 22
Joined: Sun Oct 18, 2020 11:19 pm

Re: Game Development: Colorful Crucible

Post by Ignurof »

jorb wrote: [*] The "Pitbaked Goods" recipes now take significantly longer to turn to ash, because they always did.
This change feels like you read my mind, very nice!

Return to “Announcements”