Game Development: Colorful Crucible

Announcements about major changes in Haven & Hearth.
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valeriesusanne
Posts: 154
Joined: Wed May 30, 2018 12:30 pm

Re: Game Development: Colorful Crucible

Post by valeriesusanne »

Holy smokes! I should read this more often! Moose agro now?? Wow, have I been lucky :o
(and I too had a fox attack me when I tried to catch it's chicken. is this something new, too?)
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Colorful Crucible

Post by VDZ »

valeriesusanne wrote: (and I too had a fox attack me when I tried to catch it's chicken. is this something new, too?)
New this world, yes, but not new this patch.
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Game Development: Colorful Crucible

Post by fallout »

Don't test them with someone you care about. The moose gave no mercy a second time while getting items from the first corpse. Occasionally, so far is testing to be 100% lethal
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shubla
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Location: Finland

Re: Game Development: Colorful Crucible

Post by shubla »

Why is there a stockpile for cattails but not taproots?
I demand answers!
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lordgrunt
Posts: 452
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Colorful Crucible

Post by lordgrunt »

normally it would be cool for them not to burn to ash too quick, but this setting is just silly, they go through second full load of kiln fuel and are still at 30ish %

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