Wishbones not considered fine bone

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Xoatl
Posts: 104
Joined: Sun Jan 30, 2011 9:54 pm

Wishbones not considered fine bone

Post by Xoatl »

Not sure how this happened but when trying to make beast rings all combinations of wolf fang, boar tusk, shells work but wishbones under any circumstance doesnt work. its like for my guy wishbones arent considered fine bones. Thing is I was able to make rings from wishbones earlier in the games.
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abt79
Posts: 1628
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Wishbones not considered fine bone

Post by abt79 »

Some reading for you

http://www.havenandhearth.com/forum/vie ... 39&t=70319
jorb wrote: Small Fixes
-----------------------
  • Moved "Bonfire" recipe to Lawspeaking to prevent very early unlock. Legacy had a Symbel skill, which we should probably bring back.
  • Fixed various world map bugs, among others one by which world-map zoom-levels were not invalidated on the discovery of new grids, causing gaps in the zoomed out maps. Added more debug support to hopefully catch a few other windows specific bugs.
  • Fixed an issue with an unbound vertex in the Ranger's Bow.
  • "Brazier" now requires Metalworking. Reported here.
  • "Plumb-Bob" now requires lead.
  • "Wishbone" no longer counts as Fine Bone.
  • Bat Dungeons should no longer spawn near Cave Entrances.
  • The "Pitbaked Goods" recipes now take significantly longer to turn to ash, because they always did.
  • Moose can aggro and are occasionally lethal.
  • "Stack Furnace" now called Stack Furnace in its GUI as well.
  • Charred Tree, Blood Stain, and Cave Rat should now have proper names in the icon settings list, rather than ???.
Xoatl
Posts: 104
Joined: Sun Jan 30, 2011 9:54 pm

Re: Wishbones not considered fine bone

Post by Xoatl »

Aw yes that was the conclusion I came to but people suggested it may also be a bug. Thank you
abt79 wrote:Some reading for you

http://www.havenandhearth.com/forum/vie ... 39&t=70319
jorb wrote: Small Fixes
-----------------------
  • Moved "Bonfire" recipe to Lawspeaking to prevent very early unlock. Legacy had a Symbel skill, which we should probably bring back.
  • Fixed various world map bugs, among others one by which world-map zoom-levels were not invalidated on the discovery of new grids, causing gaps in the zoomed out maps. Added more debug support to hopefully catch a few other windows specific bugs.
  • Fixed an issue with an unbound vertex in the Ranger's Bow.
  • "Brazier" now requires Metalworking. Reported here.
  • "Plumb-Bob" now requires lead.
  • "Wishbone" no longer counts as Fine Bone.
  • Bat Dungeons should no longer spawn near Cave Entrances.
  • The "Pitbaked Goods" recipes now take significantly longer to turn to ash, because they always did.
  • Moose can aggro and are occasionally lethal.
  • "Stack Furnace" now called Stack Furnace in its GUI as well.
  • Charred Tree, Blood Stain, and Cave Rat should now have proper names in the icon settings list, rather than ???.

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