i think it's somewhat intentionally hard/slow to raise cow q
p.s. taming still sucks
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sabinati
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Dataslycer
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Re: Cow quality is too slow.
Potjeh wrote:The assumption is that we're dealing with a large village that has a big breeding program. When you have 50 cows churning out calves, it's pretty much guaranteed you'll get *some* good rolls.Dataslycer wrote:I would have to partially disagree with that. It doesn't matter if you got a good calf out and will need to wait for it to grow. It does matter if you end up with an inferior calf and need to wait for a better offspring.
Well it's a given that a 50 cow herd is going to have +5 somewhere most of the time but I can imagine the headache of sorting out the herd as well as mass harvesting pumpkins (not to mention raising their Q as well to make sure they don't bring down the quality). It is very possible, I believe, but not too many people are going to be doing this especially anyone that is in a group that has less than 3 active people at a time (is anyone in this world is doing that?). But we're kind of getting offtrack debating something as irrelevant as 4.5 or 14 day here so anyways.
A larger maximum quality is a possibility as well as halfing the pregnancy time and consumption. I'm not sure if this is going to be push in though but I hope the calculation on my program helps people see the problem.
Perhaps so but the problem that it is entirely too slow to raise the quality though, not to mention messing up with quality, going on vacation and village forget to feed your livestock, and raids that will kill off your cows.sabinati wrote:i think it's somewhat intentionally hard/slow to raise cow q
p.s. taming still sucks
If you keep focusing on the shadow behind, you will not see the light in front of you.
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Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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loftar
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Re: Cow quality is too slow.
I find this reasonable. I'll try and remember to change it.Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)
In actual fact, I would like to shorten the generation time of cattle. The problem is just that I'm a bit worried that a cow herd on grass plains may become self-sufficient and increase exponentially in population, and I don't think that'd be too good for the server load. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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RaptorJedi
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Re: Cow quality is too slow.
loftar wrote:I find this reasonable. I'll try and remember to change it.Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)
In actual fact, I would like to shorten the generation time of cattle. The problem is just that I'm a bit worried that a cow herd on grass plains may become self-sufficient and increase exponentially in population, and I don't think that'd be too good for the server load.
I've wanted to try that, to see if I could maintain a group of roaming cattle. It probably wouldn't work very well without using other methods of feeding beyond the grass though.
<Megagun> FOx
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KillerofLawyers
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Re: Cow quality is too slow.
Can you make grass fed cows infertile?loftar wrote:I find this reasonable. I'll try and remember to change it.Potjeh wrote:Anyway, I think the best solution is to make the variance -5/+20 (it's actually -2/+5 right now)
In actual fact, I would like to shorten the generation time of cattle. The problem is just that I'm a bit worried that a cow herd on grass plains may become self-sufficient and increase exponentially in population, and I don't think that'd be too good for the server load.
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ThirdEmperor
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Re: Cow quality is too slow.
How about just making grassland tiles with cows on them turn to mudflat after a while?
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ImpalerWrG
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Re: Cow quality is too slow.
I think their are a number of changes that could all work together to get a more interesting animal-husbandry side of the game going.
* Easier taming of animals to get larger herds
* Random variations in wild animals to get some variations to work with right from the start
* Faster breeding to make more surplus animals we can slaughter
* Have feed quality modify animal quality, perhaps different types of feed affect different attributes with troughs tracking the multiple quality levels of the feed
* Parent attributes, rather then simply the mean of them do something that allows a random chance to get the value from only/mostly from one parent to encourage hybridizing specialized breeds
* Regression to the mean for very high level animals to prevent exponential improvement, high quality in multiple areas means more regression to encourage specialized breeds
* Easier taming of animals to get larger herds
* Random variations in wild animals to get some variations to work with right from the start
* Faster breeding to make more surplus animals we can slaughter
* Have feed quality modify animal quality, perhaps different types of feed affect different attributes with troughs tracking the multiple quality levels of the feed
* Parent attributes, rather then simply the mean of them do something that allows a random chance to get the value from only/mostly from one parent to encourage hybridizing specialized breeds
* Regression to the mean for very high level animals to prevent exponential improvement, high quality in multiple areas means more regression to encourage specialized breeds
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Potjeh
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Re: Cow quality is too slow.
Are stat rolls made at conception or birth, Loftar? Just wondering if I should wait till you change it 
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Sarge
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Re: Cow quality is too slow.
+1 at OP and very nice post bro.
viewtopic.php?f=5&t=7824
@ Dataslycer, you've written the simulation, why not make the dev's work a little easier and make 3 proposals with different time lines and q progress averages, by changing the random factor as well as the gestation and groth from calf to cow/bull?Potjeh wrote: And yeah, +20 was just a random number, exact value should be determined through some kind of analysis.
Maybe you will let us help you?loftar wrote: I find this reasonable. I'll try and remember to change it.
viewtopic.php?f=5&t=7824
factnfiction101 wrote:^I agree with this guy.
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sabinati
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Re: Cow quality is too slow.
FEP for cows?ImpalerWrG wrote:I think their are a number of changes that could all work together to get a more interesting animal-husbandry side of the game going.
* Easier taming of animals to get larger herds
* Random variations in wild animals to get some variations to work with right from the start
* Faster breeding to make more surplus animals we can slaughter
* Have feed quality modify animal quality, perhaps different types of feed affect different attributes with troughs tracking the multiple quality levels of the feed
* Parent attributes, rather then simply the mean of them do something that allows a random chance to get the value from only/mostly from one parent to encourage hybridizing specialized breeds
* Regression to the mean for very high level animals to prevent exponential improvement, high quality in multiple areas means more regression to encourage specialized breeds