World Map

Forum for alternative clients, mods & discussions on the same.
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: World Map

Post by algeralith »

Yep! It's roughly the same size. I'll try to get around to adding the old map up sometime soon.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: World Map

Post by mvgulik »

Is a segment the same thing as a minimap tile ?

While uploading it reported sending 6 segments.
But I'm pretty sure I collected more then 6 new minimap tiles after my last upload.
Procne
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: World Map

Post by Procne »

mvgulik wrote:Is a segment the same thing as a minimap tile ?

While uploading it reported sending 6 segments.
But I'm pretty sure I collected more then 6 new minimap tiles after my last upload.
No, segment is a separate map. As in, when you use CTRL+A the map you see is a single segment. If you go into a cave you will see a different map, which is a different segment. Entering caves from 2 separate distant (like at least 4 tiles away) entrances will produce 2 different segments. And when viewing those maps you will not be able to scroll from one to another. But as soon as you link those maps by discovering a tile which exists in both segments, those will be linked into a single segment.

So going back to your question - 6 segments sent might simply mean 1 segment from overworld and 5 segments from caves you randomly entered. Or maybe you teleported using vortex - this would create a separate segment until you link it to another segment. Or maybe you spawned more characters in the wild - each of them would create a new segment, unless they spawn in a place you had previously discovered
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: World Map

Post by mvgulik »

Got it. (Crystal clear). :)
Thanks.
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: World Map

Post by Robertzon »

Anyone loaning out a knarr? ¦]
13.04 added another continent
Image
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: World Map

Post by algeralith »

Just had to increment the grid version in the uploader for loftar's latest update. Therefore, you'll need to download the V6 uploader.

As a warning, this also means I'm sending over all overlay data that loftar packs into the grid file. Though, nothing sensitive about that.

Thanks to everyone contributing!
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: World Map

Post by mvgulik »

algeralith wrote:overlay data that loftar packs into the grid file.
Related to RoB: Pavement_Order

If at some point you could collect and share some of the pavement order data that's in there I 'might' be able to update RoB on this at some point.

For later that is, as I figure that this data is currently not that useful yet due to it being a new world.
It probably becomes interesting when tiles are starting to show up with more than N pavement types. Not sure about the useful N value at this moment though.

As raw data format. One line per tile, with the terrain names for that tile in the order they are listed in the related layer, would work. (ie: basic CSV format)

If not, that's ok too.
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trinh
Posts: 197
Joined: Sun Feb 26, 2012 11:34 am
Location: Wroclaw [Poland]

Re: World Map

Post by trinh »

when downloading V6 it still shows up as V5 and cries it's out to date :evil:
algeralith
Posts: 335
Joined: Tue Mar 16, 2010 2:26 am

Re: World Map

Post by algeralith »

mvgulik wrote:
algeralith wrote:overlay data that loftar packs into the grid file.
Related to RoB: Pavement_Order

If at some point you could collect and share some of the pavement order data that's in there I 'might' be able to update RoB on this at some point.

For later that is, as I figure that this data is currently not that useful yet due to it being a new world.
It probably becomes interesting when tiles are starting to show up with more than N pavement types. Not sure about the useful N value at this moment though.

As raw data format. One line per tile, with the terrain names for that tile in the order they are listed in the related layer, would work. (ie: basic CSV format)

If not, that's ok too.
It's not related at all. I have no way to determine such an order.
trinh wrote:when downloading V6 it still shows up as V5 and cries it's out to date :evil:
Should be fixed. I just screwed things up trying to make a quick fix before bed last night.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: World Map

Post by mvgulik »

algeralith wrote:It's not related at all. I have no way to determine such an order.
Even if that where not true. Which I don't know until I checked my related code and checked if something has changed in the map files in the past ... ~year(I think).
I will just take that as a "no ....", easier that way.

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