animal colors coming to the game was kind of cool until i saw just how ugly they are; i don't really understand the appeal of it either
can we not simplify the animal trait system to not be seemingly fully procedural and blotchy and instead just go with a basic "pattern, color, possibly 2nd color" instead? certain animals could be regional as well and require people to travel far away for specific types of animals to trade for and breed with
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
can we do something about variable animal colors
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: can we do something about variable animal colors
I think
A) make colours regional so you only get 1-2 colours in each fairly large area and
B) change the shapes of the splotches to be a bit more pleasing visually
would help this.
I'd love to breed for colours, but the cost of quality growth to do it is just too much for me to personally tolerate :/
A) make colours regional so you only get 1-2 colours in each fairly large area and
B) change the shapes of the splotches to be a bit more pleasing visually
would help this.
I'd love to breed for colours, but the cost of quality growth to do it is just too much for me to personally tolerate :/
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system