Where did that list of outstanding issues go to?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Sarge
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Where did that list of outstanding issues go to?

Post by Sarge »

Dev's, Mods:

There used to be a thread of outstanding issues, mostly 'easy fixes' in my ignorant programming perception, 'low hanging fruits'. I can't find it...can we have it up again?

The list used to contain things like:

- Fix bee hive q bug
- Auto revert to previous movement speed after dropping a carryable
- Auto select optimal movement speed basis terrain type
- Change pie progress bar to improve visibility
- Increase seed bag capacity
- Add keyring belt slot
- give Sarge a ninja cape
- etc etc etc

This is not a dig at the dev's... I was rather thinking that it might be a little bit of a "out of sight, out of mind" issue. I for one would love to see a "We've been developing" thread one weekend that listed a heap of improvements, optimizations and fixes rather than new stuff.
factnfiction101 wrote:^I agree with this guy.
McGriddles
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Re: Outstanding Issues

Post by McGriddles »

Sarge wrote: - Auto revert to previous movement speed after dropping a carryable
- Auto select optimal movement speed basis terrain type
Hotkeys for running speed would be nice.
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DatOneGuy
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Re: Outstanding Issues

Post by DatOneGuy »

Might as well toss "Party text colors" up there too.
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aso11
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Re: Outstanding Issues

Post by aso11 »

McGriddles wrote:
Sarge wrote: - Auto revert to previous movement speed after dropping a carryable
- Auto select optimal movement speed basis terrain type
Hotkeys for running speed would be nice.
Well, try Ctrl+R then
"Normal" is only a difficulty level in video games - Aso11
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Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
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DatOneGuy
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Re: Outstanding Issues

Post by DatOneGuy »

aso11 wrote:
McGriddles wrote:
Sarge wrote: - Auto revert to previous movement speed after dropping a carryable
- Auto select optimal movement speed basis terrain type
Hotkeys for running speed would be nice.
Well, try Ctrl+R then
I think McGriddles means for each individual speed, such as Ctrl+1 crawl, Ctrl+2 walk, etc.
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KoE
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Re: Where did that list of outstanding issues go to?

Post by KoE »

This should include a list of things that should be buildable in places they currently aren't (which I assume is fairly easy to fiddle with).

The two that immediately come to mind are milestones in mines/caves and cheese racks in caves (and I assume in mines).
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Potjeh
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Re: Where did that list of outstanding issues go to?

Post by Potjeh »

And everything in cellar.
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Sarge
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Re: Where did that list of outstanding issues go to?

Post by Sarge »

OK, so it looks like other would like to have the list back too and would like to add a couple simple issues to it, if approved. So, can we haz it? Is it a dev decision solely, or can one of you mods help out?
factnfiction101 wrote:^I agree with this guy.
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Jackard
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Re: Where did that list of outstanding issues go to?

Post by Jackard »

It wasn't deleted. It certainly wasn't being updated and hand some very curious ideas about what might be considered an "outstanding issue." That list was more useful for preventing newcomers from rehashing the same old ideas than actually reminding the devs of anything.

Bump it if you like. Not difficult to find at all.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Sarge
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Re: Where did that list of outstanding issues go to?

Post by Sarge »

Thanks Jackard, I just didn't pick the correct search string and "suggestion index" just didn't come to mind when I was thinking "outstanding issues", but then again, I am pretty damn tech challenged.
factnfiction101 wrote:^I agree with this guy.

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