Disallow building from belt (mainly rope)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Redell
Posts: 258
Joined: Thu Aug 20, 2009 6:38 am

Disallow building from belt (mainly rope)

Post by Redell »

Would be nice to disallow building from my belt.
I feel if something is in my belt, its used as a tool, not building mats.
Just a minor request. :)
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
https://www.youtube.com/watch?v=mNR6oKh7-hc
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Disallow building from belt (mainly rope)

Post by jorb »

Will look at that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Disallow building from belt (mainly rope)

Post by ricky »

Bump. this still hasnt been addressed. just pulled a q8 rope out of my toolbelt instead of q10 from my inventory, so the damage is negligible, but in a few months this might really bite someone in the ass
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Disallow building from belt (mainly rope)

Post by shubla »

Literally unplayable!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Redell
Posts: 258
Joined: Thu Aug 20, 2009 6:38 am

Re: Disallow building from belt (mainly rope)

Post by Redell »

I would like to add that shift + right clicking rope, while on my curosr, into a stockpile also pulls from belts.
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
https://www.youtube.com/watch?v=mNR6oKh7-hc
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Disallow building from belt (mainly rope)

Post by MagicManICT »

It's also pulling items from hands before inventory despite the normal LIFO stack of item parsing. The system is deliberately looking at equipped items before inventory items.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
Redell
Posts: 258
Joined: Thu Aug 20, 2009 6:38 am

Re: Disallow building from belt (mainly rope)

Post by Redell »

I'm just gonna resurrect this one since I've been running into this same issue lately.
Hate that it even makes the mats in belt priority over my whats in my inventory.
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
https://www.youtube.com/watch?v=mNR6oKh7-hc
User avatar
VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Disallow building from belt (mainly rope)

Post by VDZ »

I have to say though that I do enjoy crafting taking water from the waterskins on my belt. It probably should be last in priority if other sources are available, but having to unequip the waterskins every time I craft food would feel like a downgrade to me, personally. (For building I've never had building from equipment be useful, though, and unlike crafting it doesn't show you which materials it's going to consume, so I'd totally be fine with that never being allowed from equipment.)
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Disallow building from belt (mainly rope)

Post by Sevenless »

Waterskin annoys me because of alchemy, but I can live with it. I've ruined many things not noticing rope since I tame a lot :/
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Disallow building from belt (mainly rope)

Post by overtyped »

crafting from belt not fixed.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

Return to “Critique & Ideas”