The issue:
Considering the fact that Pacho's extended client has nightvision, Miner's helm is widely useless.
For those without full industry this allows you to use a cylinder hat to get to 5 industry (I don't think you can actually go to 6, but I have no idea on this).
This actually (unintended I'm guessing) allows those who use 'cheats' to prosper more than those who play with the regular client (and would have to use miner's helmet, thus losing that buff).
The solution:
Give an incentive for using the Miner's Helm instead of using other hats while mining. It's pretty much useless now to anyone smart enough to use the forum.
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Nightvision and Miner's Helm
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Nightvision and Miner's Helm
The alternative is of course to properly model LoS within a mine and only sent the client data for lit squares
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Nightvision and Miner's Helm
I'd actually like that, but I'm guessing it would take up too many resources...theTrav wrote:The alternative is of course to properly model LoS within a mine and only sent the client data for lit squares
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Etna
- Posts: 16
- Joined: Sun Apr 18, 2010 11:42 am
Re: Nightvision and Miner's Helm
sending less map data constantly to the player = more resources 
-
Blxz
- Posts: 421
- Joined: Mon Apr 05, 2010 12:03 pm
Re: Nightvision and Miner's Helm
"Constantly" being the key word in your sentence. having to determine line of sight as the player moves around and changing it regularly depending on where is lit.Etna wrote:sending less map data constantly to the player = more resources
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Nightvision and Miner's Helm
The problem really is having to check LoS for 300 players at a time.
I'm not sure it'll be a problem, but if it is it would be a draw back.
Really just any incentive for this. Someone asked me earlier if candles were worth anything and he was planning on mass producing them for miner's helms, realistically I doubt they'll be sold much since any city with a farmer will have a ton, however it'll give wax an actual purpose, right now I just let it go unharvested because there's no real point.
I'm not sure it'll be a problem, but if it is it would be a draw back.
Really just any incentive for this. Someone asked me earlier if candles were worth anything and he was planning on mass producing them for miner's helms, realistically I doubt they'll be sold much since any city with a farmer will have a ton, however it'll give wax an actual purpose, right now I just let it go unharvested because there's no real point.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Nightvision and Miner's Helm
A client could still cache every tile received, so it wouldn't matter much, I'd say.theTrav wrote:The alternative is of course to properly model LoS within a mine and only sent the client data for lit squares
LoS for objects, such as players and trolls, on the other hand; that would make a difference.
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Nightvision and Miner's Helm
The server could refuse to accept clicks on tiles that are not in LoS for move commands, that'd make the hack less useful.kaka wrote:A client could still cache every tile received, so it wouldn't matter much, I'd say.
Fog of war style, not too badkaka wrote:LoS for objects, such as players and trolls, on the other hand; that would make a difference.
all 300 players are unlikely to be in the mines simultaneously... I don't recommend using the same model for indoors and outdoors.DatOneGuy wrote:The problem really is having to check LoS for 300 players at a time.
I leave lighting effects on outside, as I like the aesthetic. Additionally the blue night isn't really a problem for seeing in.DatOneGuy wrote:Really just any incentive for this. Someone asked me earlier if candles were worth anything and he was planning on mass producing them for miner's helms, realistically I doubt they'll be sold much since any city with a farmer will have a ton, however it'll give wax an actual purpose, right now I just let it go unharvested because there's no real point.
I use torches rather than candle holders though, candles strike me as inside toys.
Maybe we could get them throwing different colored lights?
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Nightvision and Miner's Helm
Trolls in mines would make mining a bit hard, wouldn't it?
I think having objects (like carts, chests ore) not being propageated by the server if not lit (by torches candelabers or miners helmet) would be enough to give an instant demand for candles and torches.
Might be that quite some will hate me for this, but i think it would be a good fix (and should hopefull be relatively easy to implement).
I think having objects (like carts, chests ore) not being propageated by the server if not lit (by torches candelabers or miners helmet) would be enough to give an instant demand for candles and torches.
Might be that quite some will hate me for this, but i think it would be a good fix (and should hopefull be relatively easy to implement).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Nightvision and Miner's Helm
I hate you already. Tedium bitches all of you.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."