smoked sausages & gelatin good

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SnuggleSnail
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smoked sausages & gelatin good

Post by SnuggleSnail »

I was rly critical of them when they were added, because in general IMO more food is really bad for people learning the game who want to play competitively, which the game needs. But smoked sausages have made the early game super fun for me. Being able to boat around being out of my base all of the time, getting into player interactions, and having it actually be a productive use of time because I'm also hunting is really fun. In previous worlds hunting general hunting was ONLY for combat discoveries, and I wouldn't even touch the corpses.

Also, importantly, it's something nabs can do to feed themselves, or trade the meat to bigbois because hunting isn't very hard. They also give con, so they don't become worthless the second you start botting the power creeped to frick whales, because whales don't have easy con recipes. I think they'll get out scaled pretty quickly once industry happens, but they're great in the early game IMO.

sosig good
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jorb
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Re: smoked sausages & gelatin good

Post by jorb »

Ok, will nerf.

(j/k)
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Flameturtle
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Re: smoked sausages & gelatin good

Post by Flameturtle »

jorb wrote:Ok, will nerf.

(j/k)
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Audiosmurf
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Re: smoked sausages & gelatin good

Post by Audiosmurf »

Honestly they're probably a touch too good, if you find the right combos, but it's fine.
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SnuggleSnail
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Re: smoked sausages & gelatin good

Post by SnuggleSnail »

they're certainly not OP within the context of whales, driftkelp, and pork imo
I think they could actually be improved by making all wood types more consistently good without making them OP, because it just feels like a noob trap atm. I'm pretty biased against the excel sheeting that has to happen because of variable materials in general, tho
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Sevenless
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Re: smoked sausages & gelatin good

Post by Sevenless »

Is nice to have the sausage face stuffing fun of legacy back. I've been missing it in recent worlds.
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