Ender Client

Forum for alternative clients, mods & discussions on the same.
Hahar
Posts: 7
Joined: Thu Jun 20, 2013 2:37 pm

Re: Ender Client

Post by Hahar »

I miss mainly one thing from amber and its repositioning and changing size of minimap. Is there any solution for this? Btw is it hard for recode ender client for that feature from amber?
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Hahar wrote:I miss mainly one thing from amber and its repositioning and changing size of minimap. Is there any solution for this? Btw is it hard for recode ender client for that feature from amber?
Why regular map (CTRL+A by default) in minimized (marker list hidden) state does not suit you? It even remembers size and position for minimized and regular states separately.
Hahar
Posts: 7
Joined: Thu Jun 20, 2013 2:37 pm

Re: Ender Client

Post by Hahar »

EnderWiggin wrote:
Hahar wrote:I miss mainly one thing from amber and its repositioning and changing size of minimap. Is there any solution for this? Btw is it hard for recode ender client for that feature from amber?
Why regular map (CTRL+A by default) in minimized (marker list hidden) state does not suit you? It even remembers size and position for minimized and regular states separately.
i didnt realize i can minimized it. Thanks for answer!
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Suggestion (Icon-settings window). Potential additional 'toggle selection', as supplement to the 'select all' option. (seems there is just the space for it UI wise)

PS: Is the fact that Extended menu actions (like Inspect or Timers) can't be put in the default-client action-bar intentional? (Just wondering, F-bar works fine as alternative bar for those actions.)
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

At some point I noted a guest giver tracker being (way) of target.
Image
(What! No message "I'll be back in a few minutes".)

So tried the object tracker.
- Put it on a target some minimaps away.
- Hearthed home. (HF inside building)
- Went to follow target tracker.
Although the tracker initially pointed in the right direction. Is was located about half-way in between home and the actual target location.

- Assuming this was potentially also the reason why that quest giver went of-target
- The "object tracker" corrected itself the moment the real target came into visual range.

(Beta, not check against Final)

Great feature btw (the object tracker).
Same for additional zoom-in levels for map.
:)

-- -- --

After just entering (and some rotation) and exiting a burrow the "object tracker" I had active had gone completely of target. (wrong direction and distance)
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Uriel
Posts: 752
Joined: Fri May 28, 2010 5:00 pm

Re: Ender Client

Post by Uriel »

mvgulik wrote:At some point I noted a guest giver tracker being (way) of target.
Image
(What! No message "I'll be back in a few minutes".)

So tried the object tracker.
- Put it on a target some minimaps away.
- Hearthed home. (HF inside building)
- Went to follow target tracker.
Although the tracker initially pointed in the right direction. Is was located about half-way in between home and the actual target location.

- Assuming this was potentially also the reason why that quest giver went of-target
- The "object tracker" corrected itself the moment the real target came into visual range.

(Beta, not check against Final)

Great feature btw (the object tracker).
Same for additional zoom-in levels for map.
:)

-- -- --

After just entering (and some rotation) and exiting a burrow the "object tracker" I had active had gone completely of target. (wrong direction and distance)
In final I have simular problems. Sometimes even direction are wrong. This counts only with far away questgivers. Problem is in every camera mode
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Uriel
Posts: 752
Joined: Fri May 28, 2010 5:00 pm

Re: Ender Client

Post by Uriel »

1 more idea: protection from droping items into water (posible droping only with ctrl after checking option disabling water droping)
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta with a fix to quest/object pointers breaking after teleport and pushed same version into regular version.
Undercio
Posts: 37
Joined: Fri Sep 04, 2015 4:44 pm

Re: Ender Client

Post by Undercio »

Hoepfully easy to implement QOL
(UI options)
- start with inv open
- start with belt open

- (already working) shift+LMB puts item into belt OR to hand slot IF belt is full,
- i suggest adding (not used yet) shift+RMB - it should put item into free hand slot (instead of belt if it isnt full)

thanks for ur work, im using ur client since w5 i think.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client:
  • another fix for quest pointers and teleportation
  • added option (Options->General->Item drop protection) that makes item on cursor be dropped only if CTRL is pressed.
  • added new button to inventory lists. Toggles repeat mode that makes any R-Click menu option selected to be applied to all items in same group.

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