>Walking around the wilderness, exploring for roots in my newly acquired bear cape.
>A boar sees me and books it to knock me unconscious
>I take off my bear cloak and throw it on the ground, my inventory full of herbs
>Thinking I'm smart, avoiding the damage it was gonna do to it, the server goes down for a few minutes
>Log back in, cape is nowhere to be found
Moral of the story? The ground isn't safe, not even for 2 minutes.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Ground items wiped during reset
Well, part of the moral is that server bugs should be fixed so that crashes don't happen. :)
Apart from that, though; with the more aggressive map trimming I'm running these days, items dropped on the ground aren't as safe as they used to be back when that was implemented. I've considered making them persistent (but still subject to expiry, of course).
Apart from that, though; with the more aggressive map trimming I'm running these days, items dropped on the ground aren't as safe as they used to be back when that was implemented. I've considered making them persistent (but still subject to expiry, of course).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Atherman
- Posts: 113
- Joined: Sat May 01, 2010 8:56 am
Re: Ground items wiped during reset
I've come to accept the loss of my lovely bear skin.
I'll have to defeat another!
I'll have to defeat another!
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Six
- Posts: 6
- Joined: Tue Jul 21, 2009 6:25 am
Re: Ground items wiped during reset
Haha, I lost a full crop's worth of straw because of it. Shame.
Oh well, the ability to finally build a table sorta made up for it. And I probably have enough bloody beehives as it is.
Oh well, the ability to finally build a table sorta made up for it. And I probably have enough bloody beehives as it is.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Ground items wiped during reset
Nonpersistend stuff that is dropped should not vanish (at least not without a server crash) for a reasonable timeframe as long as users are around (even in case they leave the area for a few, say <5 minutes).loftar wrote:Well, part of the moral is that server bugs should be fixed so that crashes don't happen.
Apart from that, though; with the more aggressive map trimming I'm running these days, items dropped on the ground aren't as safe as they used to be back when that was implemented. I've considered making them persistent (but still subject to expiry, of course).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Zamte
- Posts: 526
- Joined: Sun Apr 04, 2010 2:12 am
Re: Ground items wiped during reset
Yeah, I completely understand why you want objects to disappear after a while, there's over 2 million tiles worth of space for things to be tossed out. However it seems some things are far far too short. Things like straw and plant fibers will disappear within a few minutes, which is a particular problem if you have a large field.
I imagine if everything was made to last as long as blocks and boards, or items were changed to work like animals, and vanish after 30 minutes of not being loaded by anybody, nobody would mind it.
Still doesn't help server crashes though I guess.
I imagine if everything was made to last as long as blocks and boards, or items were changed to work like animals, and vanish after 30 minutes of not being loaded by anybody, nobody would mind it.
Still doesn't help server crashes though I guess.