Game Development: The Symbel

Announcements about major changes in Haven & Hearth.
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Teme
Posts: 97
Joined: Mon Apr 19, 2010 5:21 pm

Re: Game Development: The Symbel

Post by Teme »

loftar wrote:
KoE wrote:I was expecting a big ass longtable type thing for some reason. The current one looks... Really plain, utilitarian, even. Not that that's a bad thing but it doesn't scream feast to me.
I suggest building a couple of them, placing them in line, and covering them in table cloth (preferably silk ;). It looks awesome.
In that case, :)
Plaah ~Image
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springyb
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Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: The Symbel

Post by springyb »

We finally got the a table finished and decorated, feasting is pretty awesome.
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: The Symbel

Post by Avu »

Is it just me or the q of the items do not follow the normal q increase formula... Why?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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loftar
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Location: Your character database

Re: Game Development: The Symbel

Post by loftar »

Avu wrote:Is it just me or the q of the items do not follow the normal q increase formula... Why?
I think that's just you, but there can be bugs, of course. Is there any particular oddity that you've noted?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DatOneGuy
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Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Game Development: The Symbel

Post by DatOneGuy »

Any possibility of finding out what exactly the quality of the items affected?

I don't mind figuring it out myself, just curious.
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: The Symbel

Post by Avu »

loftar wrote:
Avu wrote:Is it just me or the q of the items do not follow the normal q increase formula... Why?
I think that's just you, but there can be bugs, of course. Is there any particular oddity that you've noted?
Wicker breadbasket
q 10 96.2 hunger
q 25 95.2 hunger

hunger starts at 98% (table or bug?)

edit: fucking tidiness bonus.

another edit nope tidiness doesn't do anything bonus wise
Last edited by Avu on Sun May 23, 2010 8:17 am, edited 2 times in total.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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KoE
Posts: 536
Joined: Fri Jun 12, 2009 5:01 am

Re: Game Development: The Symbel

Post by KoE »

loftar wrote:
KoE wrote:I was expecting a big ass longtable type thing for some reason. The current one looks... Really plain, utilitarian, even. Not that that's a bad thing but it doesn't scream feast to me.
I suggest building a couple of them, placing them in line, and covering them in table cloth (preferably silk ;). It looks awesome.
Aha. I was hoping there was something like that hidden amongst the finery. Looks like I need to fire up my silk production again...
xakpc
Posts: 33
Joined: Tue Apr 13, 2010 5:58 pm

Re: Game Development: The Symbel

Post by xakpc »

Where is located that huge ass bonfire?
And why i can't place a candle on the table, i want supper at candles :D
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Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Game Development: The Symbel

Post by Onionfighter »

This should be good for trade.
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Folly
Posts: 54
Joined: Fri Apr 09, 2010 1:23 am

Re: Game Development: The Symbel

Post by Folly »

Pommace Perdue refuses to go into table.

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