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Pommfritz
- Posts: 360
- Joined: Wed Sep 16, 2015 6:00 pm
Re: Game Development: Iced Bait
I got redhanded a few days ago by repairing my boat on someone elses claim btw...
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Xoatl
- Posts: 104
- Joined: Sun Jan 30, 2011 9:54 pm
Re: Game Development: Iced Bait
You literally kill thousands of players every world before they can get a fraction of your stats then act like you want more competition. Also nobody said pvp. You can pvp at a reasonable distance to simply sail back to your base regardless of red handed. What you do is something else entirely. We both know that. Stop trying to pull the pvp card out of your ass all of sudden. Only digested kraft dinner and chicken tendies come out of there anyway.SnuggleSnail wrote:> Surely the best way to keep autistic griefers from ruling my game is making PVP autistic to the point nobody except absolute autists will want to engage in it
> Wait, why is there this insurmountable gap between these autistic griefers and average players?
> Better make PVP more autistic to prevent these autistic griefers from autistically griefing
ya'll low key kinda retarded
Walls dont make it harder, it makes it more tedious! BAN ALL WALLS AND BRICK WALLS.WowGain wrote:it doesnt make it harder it makes it more tediousXoatl wrote:i dont know how to play the game and i am quite retarded
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Iced Bait
If you think what people who die to snail need is "time" or "more stats" to stand a chance then people with half a brain already know everything they need about you to safely discard your opinion. Please take it to C&I where it can be quarantined like the rest of the useless garbage that people who barely play the game love to complain about.Xoatl wrote: You literally kill thousands of players every world before they can get a fraction of your stats then act like you want more competition.
Granger wrote:Fuck off, please go grow yourself some decency.
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NeoRed9
- Posts: 99
- Joined: Thu Jan 12, 2012 3:51 am
Re: Game Development: Iced Bait
Now I am also a hardcore high end player whose internet cuts out every four seconds. Game development needs to be catered to players like me, now granted I never have and never will spend any money on the game and we are less than one percent of the population, meaning at peak it's fifteen people, but it really shows the incompetence of the devs to not redesign the game because I asked.loftar wrote: Sounds like a bit of a specialty problem with your particular playstyle in combination with extraordinarily unreliable power/webs. Not really sure how general this problem is. If you're having power problems weekly, have you considered getting a UPS?
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Iced Bait
Make it teleport you back to your hearth by default even if your client is closed with no exceptions, Loftar.
The only time a KO'd hearthling, as an object in the world, shouldn't teleport back to his hearth, is if he actively selected another of those options during that particular knockout, intentionally. Client closed? Player disconnected? Teleport back.
This shouldn't even have been a conversation or point of friction. This is to help nabs as much as it is to ensure the people who buy the longest subs, play for the longest, and give you actual feedback about how to increase the longevity of your game for the middling player, are asking for. And there are no downsides to this at all.
The only time a KO'd hearthling, as an object in the world, shouldn't teleport back to his hearth, is if he actively selected another of those options during that particular knockout, intentionally. Client closed? Player disconnected? Teleport back.
This shouldn't even have been a conversation or point of friction. This is to help nabs as much as it is to ensure the people who buy the longest subs, play for the longest, and give you actual feedback about how to increase the longevity of your game for the middling player, are asking for. And there are no downsides to this at all.


ass blast USA
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Iced Bait
Xoatl wrote:i am mentally handicapped

its amazing how you can learn nothing in 9 years
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Iced Bait
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Massa wrote:Make it teleport you back to your hearth by default even if your client is closed with no exceptions, Loftar.
The only time a KO'd hearthling, as an object in the world, shouldn't teleport back to his hearth, is if he actively selected another of those options during that particular knockout, intentionally. Client closed? Player disconnected? Teleport back.
This shouldn't even have been a conversation or point of friction. This is to help nabs as much as it is to ensure the people who buy the longest subs, play for the longest, and give you actual feedback about how to increase the longevity of your game for the middling player, are asking for. And there are no downsides to this at all.
this is not an inane or absurd request, its actually pretty simple
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Iced Bait
Here's an idea: Change this to be a setting that pops up each time you are knocked out, but also something you can determine by default elsewhere. Have it work as a priority system; that is, you designate which to go in order.
i.e, If i'm knocked out (for any reason, at any time, crashed or not), the character will FIRSTLY attempt to: (Remain, Log out, Hearth). If it cannot do that, it will then try to do option two. If not that, it will try option 3.
This is a setting you base on a per-character basis, and you can edit at any item. The menu still pops up each KO for you to change it around if you want, but otherwise is just that.
As for the argument on Outlaw/RH: I don't have enough of a solid opinion. The current deterrent to pvp and crime is making playing the game a massive pain in the ass- and I think that can be a good deterrent for most people except the absolute pinnacle of autists. Sure, it doesn't stop people like snail from doing much even though they crash constantly, but it's probably stopped a whole lot of other people. If they're removed, some other angle for punishing crimes should be a thing, and summoning feels like a poor option considering the state of sieging currently + i'm sure the existence of other mechanics would make the game even worse than before currently.
It also makes living far away from aggressive players much nicer, since they're much less liable to kill you out of the blue if they're going to be forced to spend their entire day babysitting a character instead of sleeping.
i.e, If i'm knocked out (for any reason, at any time, crashed or not), the character will FIRSTLY attempt to: (Remain, Log out, Hearth). If it cannot do that, it will then try to do option two. If not that, it will try option 3.
This is a setting you base on a per-character basis, and you can edit at any item. The menu still pops up each KO for you to change it around if you want, but otherwise is just that.
As for the argument on Outlaw/RH: I don't have enough of a solid opinion. The current deterrent to pvp and crime is making playing the game a massive pain in the ass- and I think that can be a good deterrent for most people except the absolute pinnacle of autists. Sure, it doesn't stop people like snail from doing much even though they crash constantly, but it's probably stopped a whole lot of other people. If they're removed, some other angle for punishing crimes should be a thing, and summoning feels like a poor option considering the state of sieging currently + i'm sure the existence of other mechanics would make the game even worse than before currently.
It also makes living far away from aggressive players much nicer, since they're much less liable to kill you out of the blue if they're going to be forced to spend their entire day babysitting a character instead of sleeping.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Iced Bait
Do not rage in dev threads and mind your language, please and thank you. Cleaned out a bunch of less-than-stellar posts.
Will consider the feedback.
Will consider the feedback.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: Iced Bait
Hey, jorb, is it "y'all" ((as in, you all)) or "ya'll" ((as in, ya all))jorb wrote:Do not rage in dev threads and mind your language, please and thank you. Cleaned out a bunch of less-than-stellar posts.
Will consider the feedback.
pls respond

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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