Game Development: The Symbel

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: The Symbel

Post by loftar »

teste wrote:I still can't find the bonfires, I have Lawspeaking and everything.
You need the new "The Symbel" skill. See the skill tree for details.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Game Development: The Symbel

Post by loftar »

Potjeh wrote:This is cool and all, but I just can't get into feasting mood without a blind gusle player reciting epic poetry in decasyllabic metre.
Well. You learn something new every day. :)

It's a pity I don't know the language.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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niltrias
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Re: Game Development: The Symbel

Post by niltrias »

Loftar, I dont get one thing.

How do you connect "Symbel" to eating utensils and table decorations?
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Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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loftar
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Re: Game Development: The Symbel

Post by loftar »

niltrias wrote:How do you connect "Symbel" to eating utensils and table decorations?
Well, the major part of the symbel would be the social gathering for feasting (represented in-game primarily by the bonfire). The prerequisites of setting tables and making utensils for the occasion just seemed to fit under that category when it was under creation anyway. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sidran
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Re: Game Development: The Symbel

Post by Sidran »

loftar wrote: Well. You learn something new every day. :)

It's a pity I don't know the language.
Even if you knew the language it wouldnt mean much. It mentions characters, events and parables that would probably mean nothing to you.
Generally, its about Petar II Petrović-Njegoš and some sort of his visionary/ancestral message to the people of Monte Negro and Serbia.
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VowOfSilence
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Re: Game Development: The Symbel

Post by VowOfSilence »

is this the big update you've been working on recently, or is it just "Stuff 5"?

Stuff 5 is nice, although the logic of that episode is a little far-fetched :P
Last edited by VowOfSilence on Sun May 23, 2010 6:50 pm, edited 1 time in total.
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loftar
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Re: Game Development: The Symbel

Post by loftar »

Sidran wrote:Even if you knew the language it wouldnt mean much. It mentions characters, events and parables that would probably mean nothing to you.
Generally, its about Petar II Petrović-Njegoš and some sort of his visionary/ancestral message to the people of Monte Negro and Serbia.
Obviously, I would think your southern traditions are strange and weird anyway. :) That's no reason not to desire a deeper understanding of them, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sidran
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Re: Game Development: The Symbel

Post by Sidran »

loftar wrote: Obviously, I would think your southern traditions are strange and weird anyway. :) That's no reason not to desire a deeper understanding of them, though.
Theres nothing really strange about it, trust me. Different to some extent, yes. It holds cultural value as any other place on earth.
I agree on desire part, you probably understood my somewhat distanced comment wrongly.
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Sidran
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Re: Game Development: The Symbel

Post by Sidran »

doublepost
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L0ckAndL0ad
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Re: Game Development: The Symbel

Post by L0ckAndL0ad »

Jackard wrote:lets see some screens already
Here's our first dinner with 8 persons.

Before..
http://sevencrafts.net/haven/dinner/before_dinner.jpg
Settling down.
http://sevencrafts.net/haven/dinner/before_dinner2.jpg
http://sevencrafts.net/haven/dinner/before_dinner3.jpg
Chieftain lightning bonfire..
http://sevencrafts.net/haven/dinner/almost_started.jpg
Dinner time!
http://sevencrafts.net/haven/dinner/during_dinner.jpg

to devs: thank you for this opportunity to gather everybody in one place, this is very important thing in this game for ppl like me )
Deculture!
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