Hiya Folks

General discussion and socializing.
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Projeear
Posts: 950
Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Hiya Folks

Post by Projeear »

So I thought I'd give this game a go after all these years with a friend.

Found a spot, settled in, started building and gathering. Good (PTSD) memories, talking of old 4-hour speedboat chases, permadeath griefers, depantsing.

After one gathering session I ported back, and there are wolves at the door - literally. I just about make it running back into my timber house. I'm thinking they'll despawn/wander off after a little while - fair enough.

I alt+Tab onto something else for a quick minute, only to realise a moment later the wolves have destroyed our brand new house and I'm lying there KO like a dork.

You guys want to explain this sh*t to me?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
ZoddAlmighty
Posts: 96
Joined: Sat Dec 05, 2020 6:46 pm

Re: Hiya Folks

Post by ZoddAlmighty »

Brief summary of " 3 little pigs" story.
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Phaen
Posts: 996
Joined: Fri Jan 21, 2011 2:17 am

Re: Hiya Folks

Post by Phaen »

If you go inside a structure, the animals will attack it if the soak is low enough.

Newly built houses (and a few other things) have 0 soak when you first build them and gradually increase in soak over time until they reach the full soak value. It was implemented because of griefing or something.
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Projeear
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Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Hiya Folks

Post by Projeear »

Phaen wrote:If you go inside a structure, the animals will attack it if the soak is low enough.

Newly built houses (and a few other things) have 0 soak when you first build them and gradually increase in soak over time until they reach the full soak value. It was implemented because of griefing or something.
I'm finding about 95% of the gameplay is layers on layers of anti-griefer and anti-bot countermeasures. It's fairly jarring.

Haven and Hearth 3 when?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Kearn
Posts: 605
Joined: Thu Jun 24, 2010 2:09 am

Re: Hiya Folks

Post by Kearn »

pretty similar to old haven in that anyone too close to a major settlement gets bulldozed and large areas of the world are consistently sparsely inhabited and more or less free of player interaction

cant say i feel too bad about the gradual implementation of more mechanics designed to prevent antisocial or uncounterable behavior

creatures generally now can break things so no more cheesing them with boulders or stick stockpiles

and hello if you remember me
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abt79
Posts: 1628
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Hiya Folks

Post by abt79 »

just dont start during winter, spring, or full moons bro. It’s totally reasonable and intuitive
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vatas
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Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Hiya Folks

Post by vatas »

Spitroasting fish is the best FEPs during the first days, if not weeks.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Vigilance
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Joined: Fri May 21, 2010 9:30 pm
Location: fog of irrelevancy

Re: Hiya Folks

Post by Vigilance »

Projeear wrote:I'm finding about 95% of the gameplay is layers on layers of anti-griefer and anti-bot countermeasures. It's fairly jarring.
bad take detected wee woo wee woo, doesnt really feel like (to me) any more than legacy in terms of them getting in the way. especially in regards to things starting at no soak and building from there, excuse me while i drop a strongbox outside your front door or wall around you giving you about 3 minutes to catch me in the act of blocking your gates 8-)
Phaen wrote:If you go inside a structure, the animals will attack it if the soak is low enough.
phaen you described it like they're actively heat seeking the hearthling, you can especially use a burrow/no soak house/whatever etc without having the animal bash it, its just very inadvisable due to how finnicky it is and how you'd better fuckin pray the thing doesnt clip on the structure
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Nightdawg
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Joined: Fri Feb 28, 2020 12:31 am

Re: Hiya Folks

Post by Nightdawg »

I like the fact that someone can't drop an entire safe palisade next to my base while I'm asleep, idk why you think soak isn't nice.
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"Our primary development direction is toward object-controlled-objects"
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Phaen
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Joined: Fri Jan 21, 2011 2:17 am

Re: Hiya Folks

Post by Phaen »

Vigilance wrote:phaen you described it like they're actively heat seeking the hearthling, you can especially use a burrow/no soak house/whatever etc without having the animal bash it, its just very inadvisable due to how finnicky it is and how you'd better fuckin pray the thing doesnt clip on the structure
Oh ok so they one bash it because it's blocking their pathing? I guess I learned something
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