Since my last post blew up and there has been a lot of discussion and debate which hopefully devs have kept close eye on.
I wanted to create another post, lets say a follow up from my previous post about player numbers viewtopic.php?f=40&t=71916.
I would like to ask veteran players and new players and well any and all players to give ideas that you think devs could use and apply to their game to make sure that the player number doesn't always keep dropping, but rather manitaining at certain number and increasing over time rather than falling.
Yes I know this post would seem more like for "Critique & Ideas" section, but I think we will have more debated and conversation on a broader sense which could help devs let's say "fix" this issue. As I don't know about you devs, but if almost no one plays the game it is a problem which needs to be fixed right?
From my previous post the ideas I have picked up and sorry if I missed some of yours were:
Making the world smaller (One of the reasons I've seen discussed is that people saw the lack of interaction between people either it might been positive or negative)
Improving the main client (Some complained how main client was outdated and how other custom clients had a lot more to offer compared to the main client)
Improvements on the balance of PVE and PVP (I guess the oldest issue hafen has and still have is that the combat system, sure devs don't want to make it boring, but it still causes a lot of issues for new players and understanding how it works and also the issue with the bots where a normal player couldn't dream to face against a 5k stat bot with his 100 stat character)
Not having a real End Game (I saw quite few complaints about Hafen not having "true end game" increasing number of specific stat or item is a choire for most it seems)
Botting/Alts/"Cheating" (Botting has been brought up as it makes it unfair for working people or some tasks within the game forces players to use bots to make them manageable)
Well I guess roughly these were like the most mentioned of why people keep on quitting the game, I thought to include the grind, but some people see the grind as a good thing like as progreesion, so I thought keep out of the list as it might be mentioned later on. So yet again gonna ask what ideas do you think devs could apply that would almost 100% certainly increase the player numbers and stop them from always falling.
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donatas081294
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ErdTod
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jordancoles
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Re: Ok Ideas that would almost 100% increase the player numb
A real trade system/social hub of some kind would be nice. People still log onto Salem sometimes just to stand in Boston and see what's going on.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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shubla
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Re: Ok Ideas that would almost 100% increase the player numb
Get rid of people who get rid of people.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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pawnchito
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Re: Ok Ideas that would almost 100% increase the player numb
All roads lead back to client.
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DoctorCookie
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Re: Ok Ideas that would almost 100% increase the player numb
Smaller world will kill off any new players quickly in the current environment.
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Noogia
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Re: Ok Ideas that would almost 100% increase the player numb
Bigger world is always good. I saw a settlement almost every lake I passed so things have become more congested. While I agree this game should mimic reality I do believe community projects and being able to have an area to meet people without fear of being killed would ease tensions in the game and provide for community forum. Raiders are a important fundamental piece of the game because without a deadly force it just become a big farmville. At the same time one group/faction having too much power and owning all of the land could turn off people from wanting to explore areas and try and find connections/community. Finding people to play with in the game is a pain in my eyes and making it easier to click up and group up would provide more competition in the politics of the game thus bringing in more people.
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vatas
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Re: Ok Ideas that would almost 100% increase the player numb
To contextualize this, I'd like to point out past update that was long-requested. Not sure if it increased player count, but Decals will surely have an impact by reducing attrition from daily tasks.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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wonder-ass
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Re: Ok Ideas that would almost 100% increase the player numb
social hub created by jorb/loftar and a leaderboard for random things would prob keep some of the autists playing.
see homo sexuality trending,. do not do that.
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vatas
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Re: Ok Ideas that would almost 100% increase the player numb
I'm increasingly leaning towards kind of copying Boston from Salem. In my head it would be an instanced place (like Valhalla) you can access through your HF for trading and socializing. There would be lot of details to work out (would there be stalls, how would their ownership be determined and how would they operate etc.)wonder-ass wrote:social hub created by jorb/loftar and a leaderboard for random things would prob keep some of the autists playing.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)