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Thijssnl
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Re: Game Development: The Symbel
I suddenly feel like feasting. Looks neato
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KoE
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Re: Game Development: The Symbel
I totally meant to say this last night but I was plum tuckered out, so to speak. Of course jorb has since posted that there's gonna be more artsy crap like this, so sweet.Sinned87 wrote:went through the updates this morning and it struck me that there is no ceramic plates or mugs (made from clay), also since we got wineglasses why not add them to the tables too? (i haven't tested feasting yet, so i dunno if you can actually use wineglasses aswell)
I forgot to take any screenshots while we were feasting, but I have to concur with jackard that even four guys around a small table doesn't look much like a 'feast'.
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sabinati
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Re: Game Development: The Symbel
build more tables
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loftar
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Re: Game Development: The Symbel
Indeed -- that's a good idea anyway, since it is the hunger modifiers from the individual tables that are summed up by the bonfire as well. The more tables being feasted at, the greater the bonus.sabinati wrote:build more tables
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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theTrav
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Re: Game Development: The Symbel
So hang on...
There's a bonus for:
having awesome gear at the table, set by a guy with good psych,
having a fire and having one guy with good Charisma light the fire
having lots of tables near the fire.
Is there any bonus for having lots of people feasting at once?
Does the feast involve sharing food at all, or is it just eat from your backpack?
There's a bonus for:
having awesome gear at the table, set by a guy with good psych,
having a fire and having one guy with good Charisma light the fire
having lots of tables near the fire.
Is there any bonus for having lots of people feasting at once?
Does the feast involve sharing food at all, or is it just eat from your backpack?
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loftar
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Re: Game Development: The Symbel
Not at all. It is not "tables by the bonfire" that count, but "tables being feasted at by the bonfire" -- that is, tables that people are actively eating from (or, more precisely, having their feasting UI open).theTrav wrote:having lots of tables near the fire.
In other words, you get a greater bonus by having five people feast at five tables than for five people feasting at one table, but there's no way to get a bonus for six tables with only five people feasting.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kirion554
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Re: Game Development: The Symbel
So, I build 5 tables, fill each up with food, but one of our feastmates are absent, no bonus for us?loftar wrote:Not at all. It is not "tables by the bonfire" that count, but "tables being feasted at by the bonfire" -- that is, tables that people are actively eating from (or, more precisely, having their feasting UI open).theTrav wrote:having lots of tables near the fire.
In other words, you get a greater bonus by having five people feast at five tables than for five people feasting at one table, but there's no way to get a bonus for six tables with only five people feasting.
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loftar
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Re: Game Development: The Symbel
Well, you get the bonus for the other four.kirion554 wrote:So, I build 5 tables, fill each up with food, but one of our feastmates are absent, no bonus for us?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Valnar
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Re: Game Development: The Symbel
I might have missed this earlier, but do tables only take 1 hit from decay and are killed when left outside?
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theTrav
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Re: Game Development: The Symbel
Is there anything to discourage the thousand alts of eternal starving table sitting?