Like the most simplistic way as possible when suggesting it and giving the most obvious examples?
For me best example would be, think of Runescape and Minecraft put together.
It has the player interaction, skills and crafting like runescape, but also sandbox, building and survival elements of minecraft. So it sits perfectly in between.
Not to crazy sandbox like minecraft and not too limited and NPC driven like runescape, that fine thin line.
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donatas081294
- Posts: 158
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: If you were to describe Hafen, how would you describe it
medieval pointless gang violence simulator
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Seriouskai
- Posts: 29
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Re: If you were to describe Hafen, how would you describe it
Stardew Valley/Rune Factory meets OP PVP'ers is how I described it to a friend recently
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: If you were to describe Hafen, how would you describe it
For competitive people: I would describe the game as 2 month grind rat race for no-lifers with PvP for top 1% (if devs don't forget to turn on meteorite). Then you quit because you are exhausted and don't want to grind more and there are no other activities that are enjoyable.
For casual people: Enjoyable game for long evenings, building, crafting, exploring, PvE is bad because of (how stupid animals are) cheesing. The best to play in a small group. In this case game is good for the first 4 months, after that trade is dead and other social activities as well, game turns into single player mode. Then you quit because of being alone.
For casual people: Enjoyable game for long evenings, building, crafting, exploring, PvE is bad because of (how stupid animals are) cheesing. The best to play in a small group. In this case game is good for the first 4 months, after that trade is dead and other social activities as well, game turns into single player mode. Then you quit because of being alone.