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shubla
- Posts: 13041
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Re: Combat Guide (Overview, PVE, PVP)
Maybe mention about KO mechanics for example that getting KO'd on a boat in deep water is dangerous.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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TheServant
- Posts: 616
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Re: Combat Guide (Overview, PVE, PVP)
Thank you, solid work!
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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Archiplex
- Posts: 1362
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Re: Combat Guide (Overview, PVE, PVP)
surprised not to see cleave in the pve, i usually used that instead of full circle early on to go for one-shots when full circle didn't do enough (qb -> opp -> cleave)
also, dungeon strat section as well maybe? storm of swords with a team is a lifesaver to learn
also is dash just considered bad or
also, dungeon strat section as well maybe? storm of swords with a team is a lifesaver to learn
also is dash just considered bad or
Queen of a cold, dead land. Caretaker of the sprucecaps.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Combat Guide (Overview, PVE, PVP)
Cleave in PVE is fine, wanted to keep to the simple spammable moves though.Archiplex wrote:surprised not to see cleave in the pve, i usually used that instead of full circle early on to go for one-shots when full circle didn't do enough (qb -> opp -> cleave)
also, dungeon strat section as well maybe? storm of swords with a team is a lifesaver to learn
also is dash just considered bad or
Maybe I should, but I didn't wanna take away discovering the FUN of dungeons and gathering the bois together. If dungeons were critical for progression I'd feel obligated to cover them though.
I think dash sucks in PVP because you always want to be lowering your highest color, and all the meta decks raise at least 2 colors. The full opening clear isn't that good either. It's useful for killing trolls where you need to clear all your openings to not get one shot though.





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telum12
- Posts: 430
- Joined: Mon Mar 12, 2012 10:36 pm
Re: Combat Guide (Overview, PVE, PVP)
Maybe read the guide before posting suggestions. Can you make one good post shubla plsshubla wrote:Maybe mention about KO mechanics for example that getting KO'd on a boat in deep water is dangerous.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
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Pommfritz
- Posts: 360
- Joined: Wed Sep 16, 2015 6:00 pm
Re: Combat Guide (Overview, PVE, PVP)
I learned a few important things actually
good guide.
One thing I tested tho was that soft ac is worth much much less than hard ac. I couldn't figure out how the exact calculation works so I just went by comparing ac values for steel plate vs mammoth guard and dragon helm vs troll helm.
the only time the full value of your soft ac is taken would be when you get a big cleave and the damage goes above a certain number. but mostly with medium or low cleaves soft ac is way less effective.
for example same quality dragon helm should be sligthly better than a troll helm
and iirc q200ish steel chest should be better than q280 mammoth guard (I think this test had similiar total ac values).
I can look up exactly what and how I tested if you want to but hard ac >>>> soft ac was the outcome
edit: I think I can only say that hard ac is way more important than soft ac in general but you shouldn't quote me on exact numbers since idk how accurate my tests were anymore xd
One thing I tested tho was that soft ac is worth much much less than hard ac. I couldn't figure out how the exact calculation works so I just went by comparing ac values for steel plate vs mammoth guard and dragon helm vs troll helm.
the only time the full value of your soft ac is taken would be when you get a big cleave and the damage goes above a certain number. but mostly with medium or low cleaves soft ac is way less effective.
for example same quality dragon helm should be sligthly better than a troll helm
and iirc q200ish steel chest should be better than q280 mammoth guard (I think this test had similiar total ac values).
I can look up exactly what and how I tested if you want to but hard ac >>>> soft ac was the outcome
edit: I think I can only say that hard ac is way more important than soft ac in general but you shouldn't quote me on exact numbers since idk how accurate my tests were anymore xd
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axus
- Posts: 148
- Joined: Thu Nov 18, 2021 4:22 pm
Re: Combat Guide (Overview, PVE, PVP)
I like it, thanks for adding the PvE section. Kind of confirms things I already read, with good detail.
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mvgulik
- Posts: 4088
- Joined: Fri May 21, 2010 2:29 am
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Last edited by mvgulik on Wed Jul 17, 2024 7:23 pm, edited 1 time in total.
Ignored(29): "Would you like to know more"
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Agame
- Posts: 244
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Re: Combat Guide (Overview, PVE, PVP)
Years ago, I remember it was a guide somewhere telling people rough estimates about what to fight without cheesing at what stats. Can anyone point me to it?
As a rule of thumb, everything that makes life easyer and less boring/grinding for players is a great idea. Everything that makes the game harder is crap coming from sadistic tendencies of Jorbtar helped by the few players with the same kind of disorders.Vigilance wrote:just remove midgets, they suck ass and serve no function besides annoying people.
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vatas
- Posts: 5250
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Re: Combat Guide (Overview, PVE, PVP)
Agame wrote:Years ago, I remember it was a guide somewhere telling people rough estimates about what to fight without cheesing at what stats. Can anyone point me to it?

One dirty trick for Wildhorse would be to use clover and ride it inside a burrow or house, it can't go outside on it's own. Cave might work too, depending on it's size and number of junctions, and whether or not the horse AI can get stuck in cave corners like bats often seem to do. Main reason to bother with this would be the ability to spitroast the WiIldhorse for pure AGI meat, but it's decent at best with 1.88 FEP/hunger (q10/sizzling).
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)