Can we have a world reset when Putin declares war on Europe.
(Don't you love it how liars can get away with there bullish bullshit ... history repeating itself again it seems. Guess where not that smart yet.)
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mvgulik
- Posts: 4096
- Joined: Fri May 21, 2010 2:29 am
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Poulpe
- Posts: 8
- Joined: Mon Feb 04, 2019 11:28 am
Re: The only world reset/wipe requests/discussion topic
WORLD 14 trailer
https://www.youtube.com/watch?v=hJOAZ-sBzxM
salt crystal update !
(It's not my youtube channel
)
https://www.youtube.com/watch?v=hJOAZ-sBzxM
salt crystal update !
(It's not my youtube channel
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Nightdawg
- Posts: 2636
- Joined: Fri Feb 28, 2020 12:31 am
Re: The only world reset/wipe requests/discussion topic
Poulpe wrote:WORLD 14 trailer
https://www.youtube.com/watch?v=hJOAZ-sBzxM
salt crystal update !
(It's not my youtube channel)

"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: The only world reset/wipe requests/discussion topic
Waiting for that world destroying meteor.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: The only world reset/wipe requests/discussion topic
Is it time for world14 yet? I've got that yearly itch to start haven again. =[
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: The only world reset/wipe requests/discussion topic
I don't remember if devs have explicitly said it, but I'm under impression they want to break away from the mold of yearly resets.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: The only world reset/wipe requests/discussion topic
They've always wanted to go for a fully persistent world and have always disliked resets from a design perspective. But with the game being what it is, regular resets are inevitable, and personally I think this is a fundamental issue and a truly persistent world is not possible (or rather, fun) without very radical changes to the game.vatas wrote:I don't remember if devs have explicitly said it, but I'm under impression they want to break away from the mold of yearly resets.
You may be referring to Jorb's recent post in "Are devs happy/okay/satisfied with the player numbers?":
jorb wrote:I think the current user numbers are a pretty damning indictment of our development and/or management, or perhaps of the game itself, tbqh, but -- while I can certainly speculate -- I don't know with any perfect certainty what the big problem(tm) is. I am concerned that recurring resets is an addiction that we're feeding which prevents any longer term commitments to the game.
Continued development is the best I've got.
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axus
- Posts: 148
- Joined: Thu Nov 18, 2021 4:22 pm
Re: The only world reset/wipe requests/discussion topic
I'm happy either way. I'd recommend treating it like a new world, Snail seems to have stopped killing people.
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: The only world reset/wipe requests/discussion topic
Honestly I prefer the current model over the idea of a persistent world. I (like many others) no-life the fuck out of this game every reset, until eventually I've had enough and other things start to take my attention, other games come out, movies, social events whatever. I go through cycles of playing certain games, like starting a new minecraft mod pack once per year (and almost never finishing it). For me personally, world resets are definitely an "addiction" as Jorb put it, but I don't think i'd play the game anywhere near as much and as frequently as I do if it wasn't for that tbh.VDZ wrote:They've always wanted to go for a fully persistent world and have always disliked resets from a design perspective. But with the game being what it is, regular resets are inevitable, and personally I think this is a fundamental issue and a truly persistent world is not possible (or rather, fun) without very radical changes to the game.vatas wrote:I don't remember if devs have explicitly said it, but I'm under impression they want to break away from the mold of yearly resets.
You may be referring to Jorb's recent post in "Are devs happy/okay/satisfied with the player numbers?":jorb wrote:I think the current user numbers are a pretty damning indictment of our development and/or management, or perhaps of the game itself, tbqh, but -- while I can certainly speculate -- I don't know with any perfect certainty what the big problem(tm) is. I am concerned that recurring resets is an addiction that we're feeding which prevents any longer term commitments to the game.
Continued development is the best I've got.
Haven has a unique make-up, sure it has flaws, but I don't think that a truely persistent game world is really feasible with zero marketting outreach in todays market. People only have so much of an attention span and other things going on, sure they might dip in and out, but if there is no drive at all to bring in new players, no marketting or platforms for it, then you have just that, the same recurring player base that goes in and out of wanting to play.
I think the only reason world 10 was such a success for so long was because it lasted long enough that the "level playing field" no longer mattered, because you could just buy a token and have a Q1000 anvil, saw, axe, hammer, scythe and whatever else, that and people joining 2 years in, all the "big players" had quit by that point anyway so it wasn't really an issue of huge factions dominating the map.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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riker88
- Posts: 182
- Joined: Wed Sep 16, 2015 9:38 pm
- Location: Phoenix - Arizona -=USA=-
Re: The only world reset/wipe requests/discussion topic
Salem has that truly persistent world. I've had an account there for years and there has never been a wipe. Development there is unfortunately non-existent, however.
I think H&H has adopted the wipe when the server pop becomes stagnant. The wipes are a good way to revitalize and get some interest back into the game (at least for a few months).
The one big negative about Haven I have is the quality grind, and I think that's what eventually gets people to quit. Shouldn't be as much about quality as it should be about building/crafting/exploring... =)
I think H&H has adopted the wipe when the server pop becomes stagnant. The wipes are a good way to revitalize and get some interest back into the game (at least for a few months).
The one big negative about Haven I have is the quality grind, and I think that's what eventually gets people to quit. Shouldn't be as much about quality as it should be about building/crafting/exploring... =)