Food for thought!
The ability to poison foods.
Just a quick thought I had. You should be able to poison foods and you can trade them to people you don't like. There would be a skill needed and perhaps x number of points in stealth to detect the poison. Different poisons would do different things.
Such as one might make the haven guy dizzy & collapse on the ground where as another one might not be strong enough to murder, but to slowly drain a persons life & they would then have to obtain certain materials in which to make an antidote to recover from the said poisons.
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ViciousGamer04
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spectacle
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Re: The ability to poison foods.
Great idea,let's kill the food trade! Maybe have fake metal bars that explode when used for smithing too!
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Onionfighter
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Re: The ability to poison foods.
spectacle wrote:Great idea,let's kill the food trade! Maybe have fake metal bars that explode when used for smithing too!
Cheerleader
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Sleep
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Re: The ability to poison foods.
31% of all of your posts are threads made in critique & ideas?
Tsk..tsk.
Tsk..tsk.
This post was made by me.
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Onionfighter
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ViciousGamer04
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Re: The ability to poison foods.
You're right. I should post more here so that I can make that 31%, 60%.Sleep wrote:31% of all of your posts are threads made in critique & ideas?
Tsk..tsk.