I drank some wine. And I feel....robbed. Of a lot of time, and a lot of SHP.
Seriously, whats the deal?
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Wine
Wine normally restores 10% SHP, but has a 5% chance of knocking you out instead. This is very much subject to change.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Wine
10% of Max Total HP.Laremere wrote:Is that percentage of current shp, or of max shp? (basically hhp.)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
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- Location: Your character database
Re: Wine
Indeed, the effect of wine is very likely to change. For now, we actually only implemented wine for the possibility to get vinegar, so we just wanted a placeholder effect for the wine.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Blaze
- Posts: 1072
- Joined: Sun May 31, 2009 3:59 am
- Location: Hearth
Re: Wine
I took 3 sips.
1. Did nothing.
2. Took 80 SHP
3. Took 285 SHP
I think the percentages are skewed...
1. Did nothing.
2. Took 80 SHP
3. Took 285 SHP
I think the percentages are skewed...
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Wine
Well then, what would be a good set of effects for wine? When I think of wine, there's two things that come to mind. The first is a such-and-such of excellent vintage and aged perfectly, something that even a novice wine drinker can enjoy. The second is Night Bear Fruit Wine and Engine Cleaner.
I think it's plain that the level of skill needs to come into play here- perhaps when adding wine to the barrel or some other critical task is undertaken, the player rolls against some skill level- possibly intelligence or charisma.
The result of this roll allows the game to determine if the result is fine wine or boxed wine.
The effects of these beverages would reflect the fact that one is enjoyable and, in fact, enriching, and the other is an excellent way to clear one's mind. Here's what I'd say:
Fine Wine:
Up to +20% Happy
Up to +5 CHA, STR
Up to -2 INT, DEX
Up to +20% Energy
Up to +5% learning ability
Poor Wine:
Up to +10% Happy
Up to +2 CHA, STR
UP to -5 INT, DEX
Up to +10% Energy
Up to -5% learning ability
These "advantages" fade over a 45 rMinute period.
I'm not in love with these, mind you. In fact maybe have both of them give a learning penalty but restore stamina/energy- making it useful for when you aren't getting much out of an activity anyway, like digging for clay or mining.
I think it's plain that the level of skill needs to come into play here- perhaps when adding wine to the barrel or some other critical task is undertaken, the player rolls against some skill level- possibly intelligence or charisma.
The result of this roll allows the game to determine if the result is fine wine or boxed wine.
The effects of these beverages would reflect the fact that one is enjoyable and, in fact, enriching, and the other is an excellent way to clear one's mind. Here's what I'd say:
Fine Wine:
Up to +20% Happy
Up to +5 CHA, STR
Up to -2 INT, DEX
Up to +20% Energy
Up to +5% learning ability
Poor Wine:
Up to +10% Happy
Up to +2 CHA, STR
UP to -5 INT, DEX
Up to +10% Energy
Up to -5% learning ability
These "advantages" fade over a 45 rMinute period.
I'm not in love with these, mind you. In fact maybe have both of them give a learning penalty but restore stamina/energy- making it useful for when you aren't getting much out of an activity anyway, like digging for clay or mining.
Surprise.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Wine
If you could make excessive wine impede motor function (characters walk at an angle to where they aim) that would be hillarious.
I've also seen some funny stuff done with text filters in chat, I think space station 13 was where I saw it... Have it randomly slur some words, start throwing in hiccup's etc.
I've also seen some funny stuff done with text filters in chat, I think space station 13 was where I saw it... Have it randomly slur some words, start throwing in hiccup's etc.
