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RayvenQ
- Posts: 88
- Joined: Tue Jan 26, 2010 6:16 pm
Re: A little help for colourblind people.
Any chance something like what i suggested will be implemented?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: A little help for colourblind people.
Ferinex posted a similar thread a (very good) while back. I would think it best if the client allowed you to arbitrarily set decay-indication color, but that might be some work. It should be doable as a pure client-side implementation, though, so if anyone is feeling brave... 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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RayvenQ
- Posts: 88
- Joined: Tue Jan 26, 2010 6:16 pm
Re: A little help for colourblind people.
In Pacho's IRC Client thread:
Could you point him in the right direction?Pacho wrote:If I can find out where the code is to highlight items, I can probably make it toggleable.
It will probably bring down performance down quite a bit while its on though.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: A little help for colourblind people.
I'm not really one to try and push people into doing 'work' but, some festive sounding feasting music would be amazingly awesome.Brickbreaker wrote:And why don't you make some more great music!kaka wrote:Jorb's just being lazy. He's supposed to draw a few broken states for every object.
And while you're at it, Jorb, why not draw a few states of construction as well?![]()
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: A little help for colourblind people.
Try hosting a feast large enough. ;)springyb wrote:I'm not really one to try and push people into doing 'work' but, some festive sounding feasting music would be amazingly awesome.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sidran
- Posts: 101
- Joined: Wed Mar 17, 2010 2:41 am
Re: A little help for colourblind people.
This is what I do for fast decay overview: Select stone mansion (or timber house) from construction menu, as if you were to build it, than shake its mask around a bit. Outlines of objects, creatures and characters will appear as if they were behind building (just make sure that your toon is not standing behind something or outlines of other objects will not show up properly). Decayed items will have obviously darker outlines, as expected.RayvenQ wrote:Me, I'm partially colour blind, and there's one thing in particular in the game that troubles me, and that is, decay on wodden items, when they decay, they turn slightly red, except, in my case, undecayed wooden items and mostly decayed wooden items are indistinguishable from each other, so it makes repairing stuff pretty much guess work.
What I'd like to suggest is a toggleable option that either, highlighst decayed items (wooden expecially) in a really different, distinct colour, say blue for instance, or highlights them like objects behind buildings etc are highlighted. Such a small change would make the game seriously more pleasant for me, and , no doubt, other people who are partly colour blind.
I use that method for checking my palisade which is covered with hops plants and sometimes hard to see at all.
I hope it helps till something changes in code.