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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: The Symbel
looks like the devs altered building experience aswell. should stop some type of macroers... im sure macroers have gained a good 5 to 10mil+ LP by now exploiting this though so the rest of us still wont catch up anytime soon... any they will just use a different method now anyway....
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: The Symbel
None of the objects in this update actually require the skill "the symbol" however it cost me 7k. what exactly did i buy it for? people without this skill can make tables, and can make all the tableware.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: The Symbel
you need it for bonfires
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: The Symbel
well it should alt least be required for all the high quality symbol stuff, like anything with gold or silver imo. thats under the assumption that they want even noobies to eat at tables without having to buy it.sabinati wrote:you need it for bonfires
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Lightning4
- Posts: 131
- Joined: Fri May 29, 2009 10:40 pm
Re: Game Development: The Symbel
Doesn't seem any different other than you get LP per item built rather than every half second. Seems to be about the same amount of LP, just clumped together.stickman wrote:looks like the devs altered building experience aswell. should stop some type of macroers... im sure macroers have gained a good 5 to 10mil+ LP by now exploiting this though so the rest of us still wont catch up anytime soon... any they will just use a different method now anyway....
Maybe done to alleviate lag? I dunno.
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: The Symbel
That slight difference stops the most common macro though. People were building loooms and taking out the branch before it completed, getting the exp and keeping the branch. So they will have to find something else now. and hopefully that something else gives worse exp.Lightning4 wrote:Doesn't seem any different other than you get LP per item built rather than every half second. Seems to be about the same amount of LP, just clumped together.stickman wrote:looks like the devs altered building experience aswell. should stop some type of macroers... im sure macroers have gained a good 5 to 10mil+ LP by now exploiting this though so the rest of us still wont catch up anytime soon... any they will just use a different method now anyway....
Maybe done to alleviate lag? I dunno.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: The Symbel
Nah, anti-macro move. We might not be able to fight it long term, but if it's trivial for us to make it that little bit harder... no reason not to. We also removed LP from smelting bars and nuggets.Lightning4 wrote:Doesn't seem any different other than you get LP per item built rather than every half second. Seems to be about the same amount of LP, just clumped together.
Maybe done to alleviate lag? I dunno.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DarkhVorTeX
- Posts: 74
- Joined: Sun Apr 18, 2010 10:34 am
Re: Game Development: The Symbel
I knew about the building-looms-for-exp part, but not the branch removal. I never knew you could do that. =X What jerks.stickman wrote:People were building loooms and taking out the branch before it completed, getting the exp and keeping the branch.
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exewu
- Posts: 429
- Joined: Sun Mar 28, 2010 1:42 am
Re: Game Development: The Symbel
Very nice, the free loom building sceme was really annoying me. With just a G15 (kind of keyboard) you could easily farm yourself up to 300 MM in a small month just by leaving it on overnight.
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wickerman_156
- Posts: 198
- Joined: Thu Mar 25, 2010 3:15 pm
- Location: Schweden
Re: Game Development: The Symbel

(right-click and select "Open Image" if it only shows half)
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