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Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: 100% CPU usage
The game runs okay on my computer once it starts. Problem is, logging in takes about ten minutes. CPU's pegged the entire time. My computer's pretty old, but it's not that old.
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moonshield
- Posts: 113
- Joined: Fri May 29, 2009 2:55 pm
Re: 100% CPU usage
It sure allocates a lot of memory though...Trafalgar wrote:It's not an applet. It's an application, it's run through Java WebStart, which is a fancy way of making sure your computer downloads the files when they're updated and allocates enough memory and so forth.
(nm, loftar explained why
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Vanigo
- Posts: 146
- Joined: Mon Jun 22, 2009 1:03 am
Re: 100% CPU usage
Hmm. I just noticed that my CPU is pegged when I'm outside, but less than 10% when I'm in a cabin. (Sometimes more like 70% in an empty field...) What are you doing, drawing every tile of ground as a separate sprite? Seems like drawing them into a texture every two seconds or so and using that would work better, although I suppose a texture that big might be pretty bad, too.
Also:
Edit: Wait, logging in again... are you drawing every naked limb, then individually drawing every layer of clothing on top of them, even though the inner layers don't show up at all?
Also:
Why? I don't see that in the thread...moonshield wrote:It sure allocates a lot of memory though...
(nm, loftar explained why)
Edit: Wait, logging in again... are you drawing every naked limb, then individually drawing every layer of clothing on top of them, even though the inner layers don't show up at all?
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Monarchy
- Posts: 3
- Joined: Mon Jul 13, 2009 12:57 am
Re: 100% CPU usage
Yeah I'm getting terrible performance too. I've got an intel duo quad-core and an Nvidia 8600. I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level. Anyways, I would appreciate any sort of fix for this over something else
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eql
- Posts: 298
- Joined: Sat Jun 06, 2009 3:39 am
Re: 100% CPU usage
Monarchy wrote: I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level.
yeah ive been saying this for a while now.
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: 100% CPU usage
amazing. what os?Monarchy wrote:Yeah I'm getting terrible performance too. I've got an intel duo quad-core and an Nvidia 8600. I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level. Anyways, I would appreciate any sort of fix for this over something else
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Monarchy
- Posts: 3
- Joined: Mon Jul 13, 2009 12:57 am
Re: 100% CPU usage
Win 7 Release Candidate. That could be the problem so I'm installing a virtual machine running XP. I'll tell you guys if that helps or not when I get the chance to run it.
Edit: And for the record its a Intel Core 2 Quad, I'm pretty sure I made up what I said before. Heh heh...
Edit: And for the record its a Intel Core 2 Quad, I'm pretty sure I made up what I said before. Heh heh...
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: 100% CPU usage
For the record, I know that the nVidia drivers that ship with 7 are known to cause that. I don't know if they don't implement OpenGL properly or something, but on the computers that I've seen it on, installing nVidia's own drivers from their homepage has fixed the problem.Monarchy wrote:Win 7 Release Candidate.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Monarchy
- Posts: 3
- Joined: Mon Jul 13, 2009 12:57 am
Re: 100% CPU usage
Awesome, I installed the drivers and it works perfectly. Thanks so much loftar 