100% CPU usage

The worst monsters in the Hearthlands warp the fabric of space and time..
Vanigo
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: 100% CPU usage

Post by Vanigo »

The game runs okay on my computer once it starts. Problem is, logging in takes about ten minutes. CPU's pegged the entire time. My computer's pretty old, but it's not that old.
moonshield
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

Re: 100% CPU usage

Post by moonshield »

Trafalgar wrote:It's not an applet. It's an application, it's run through Java WebStart, which is a fancy way of making sure your computer downloads the files when they're updated and allocates enough memory and so forth.
It sure allocates a lot of memory though...
(nm, loftar explained why :))
Vanigo
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: 100% CPU usage

Post by Vanigo »

Hmm. I just noticed that my CPU is pegged when I'm outside, but less than 10% when I'm in a cabin. (Sometimes more like 70% in an empty field...) What are you doing, drawing every tile of ground as a separate sprite? Seems like drawing them into a texture every two seconds or so and using that would work better, although I suppose a texture that big might be pretty bad, too.

Also:
moonshield wrote:It sure allocates a lot of memory though...
(nm, loftar explained why :))
Why? I don't see that in the thread...

Edit: Wait, logging in again... are you drawing every naked limb, then individually drawing every layer of clothing on top of them, even though the inner layers don't show up at all?
Monarchy
Posts: 3
Joined: Mon Jul 13, 2009 12:57 am

Re: 100% CPU usage

Post by Monarchy »

Yeah I'm getting terrible performance too. I've got an intel duo quad-core and an Nvidia 8600. I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level. Anyways, I would appreciate any sort of fix for this over something else
User avatar
eql
Posts: 298
Joined: Sat Jun 06, 2009 3:39 am

Re: 100% CPU usage

Post by eql »

Monarchy wrote: I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level.


yeah ive been saying this for a while now.
kimya
Posts: 845
Joined: Mon Jun 01, 2009 1:35 am

Re: 100% CPU usage

Post by kimya »

Monarchy wrote:Yeah I'm getting terrible performance too. I've got an intel duo quad-core and an Nvidia 8600. I think this takes priority over most of the other things to do simply because it affects gameplay at its most basic level. Anyways, I would appreciate any sort of fix for this over something else
amazing. what os?
Monarchy
Posts: 3
Joined: Mon Jul 13, 2009 12:57 am

Re: 100% CPU usage

Post by Monarchy »

Win 7 Release Candidate. That could be the problem so I'm installing a virtual machine running XP. I'll tell you guys if that helps or not when I get the chance to run it.

Edit: And for the record its a Intel Core 2 Quad, I'm pretty sure I made up what I said before. Heh heh...
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: 100% CPU usage

Post by loftar »

Monarchy wrote:Win 7 Release Candidate.
For the record, I know that the nVidia drivers that ship with 7 are known to cause that. I don't know if they don't implement OpenGL properly or something, but on the computers that I've seen it on, installing nVidia's own drivers from their homepage has fixed the problem.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Monarchy
Posts: 3
Joined: Mon Jul 13, 2009 12:57 am

Re: 100% CPU usage

Post by Monarchy »

Awesome, I installed the drivers and it works perfectly. Thanks so much loftar :lol:

Return to “Bugs”