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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Lurking in the Shadows
The whole rangers stuff, especially the cape come to mind. Would give them a little more use.
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Lurking in the Shadows
Sounds good to me, especially (as theTrav pointed out) the idea of giving more use to light sources. Do this, and stop animals from aggroing people in firelight, and you would have a lot more reason to use fires and whatnot, especially for newbies.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Lurking in the Shadows
Will your marvelous idea include a slot for a torch as well one that doesn't take both hands you know the ones you need for sword and shield or scythe or whatever? Will the daily server crashes also stop fucking candelabra? Will the right radius be larger than a crappy joke?
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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kasheglot
- Posts: 9
- Joined: Wed Apr 21, 2010 2:58 pm
- Location: Mirgorod
Silent walker
Today the only way to stay alive in the battle is to have a lot of strength, melee/unarmed and a very good armor. I think there's a lot of other ways to stay alive irl. One of them is to stay hidden.
Let us assume a1 and s1 are your agility and stealth, a2 and s2 are your opponent's agility and stealth.
k=sqrt(abs(a1*s1-a2*s2)).
The one with small agility*stealth won't be able to target the other if he is more than 500/k tiles away. Also if one gets 500/k tiles away and he didn't initiate the battle, it (the battle) will end immediately and so the one will be able to escape. That will make an alternative way of staying alive.
P.S. Values are approximate and again sorry for my English.
Let us assume a1 and s1 are your agility and stealth, a2 and s2 are your opponent's agility and stealth.
k=sqrt(abs(a1*s1-a2*s2)).
The one with small agility*stealth won't be able to target the other if he is more than 500/k tiles away. Also if one gets 500/k tiles away and he didn't initiate the battle, it (the battle) will end immediately and so the one will be able to escape. That will make an alternative way of staying alive.
P.S. Values are approximate and again sorry for my English.
Ingame: RigeborodIII
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: Silent walker
math hurtskasheglot wrote:k=sqrt(abs(a1*s1-a2*s2))
what is 'k' and 'sqrt' and 'abs'?
but i think i kinda~sorta understand
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby