popfor wrote:can we just put the past few years of bloat down the drain and restart a legacy map with native client bot features, and have people actually play it, its actually a superior game, if legacy had half the updates we have now while retaining its roots it would be a large-scale commercialized game and i honestly believe that, :discord_mod: my eyes still hurt and things are overly complicated, half the Things in the game have no real use, q200 slings should wound people, i want to teleport easily, old combat was actually a reasonable system, pearls should still be worth 50 points
Sevenless wrote:that's a balancing issue that could actually be addressed if the devs chose to do so with community consultation.
community consultation.
bumfrog wrote:pfffft, you sure we’re talking about the same devs here?
pawnchito wrote:Looking forward to running on 4 hours of sleep, coffee and breakfast burritos while spending every free moment nerding out gaming like a loon and avoiding real life responsibilities while incessantly filing every conversation I have with normies trying to convert them to PC game and more specifically game with me on some obscure RPG that brings grown men to tears.
popfor wrote:can we just put the past few years of bloat down the drain and restart a legacy map with native client bot features, and have people actually play it, its actually a superior game, if legacy had half the updates we have now while retaining its roots it would be a large-scale commercialized game and i honestly believe that, :discord_mod: my eyes still hurt and things are overly complicated, half the Things in the game have no real use, q200 slings should wound people, i want to teleport easily, old combat was actually a reasonable system, pearls should still be worth 50 points and public markets suck
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