Hmmm the usual people are still macroing... so i guess they weren't doing either of these or quickly moved onto something else.jorb wrote:Nah, anti-macro move. We might not be able to fight it long term, but if it's trivial for us to make it that little bit harder... no reason not to. We also removed LP from smelting bars and nuggets.Lightning4 wrote:Doesn't seem any different other than you get LP per item built rather than every half second. Seems to be about the same amount of LP, just clumped together.
Maybe done to alleviate lag? I dunno.
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: The Symbel
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: The Symbel
do you have some kind of evidence or information about what they're macroing?DeadlyPencil wrote:Hmmm the usual people are still macroing... so i guess they weren't doing either of these or quickly moved onto something else.jorb wrote:Nah, anti-macro move. We might not be able to fight it long term, but if it's trivial for us to make it that little bit harder... no reason not to. We also removed LP from smelting bars and nuggets.Lightning4 wrote:Doesn't seem any different other than you get LP per item built rather than every half second. Seems to be about the same amount of LP, just clumped together.
Maybe done to alleviate lag? I dunno.
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DeadlyPencil
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- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: The Symbel
or instead players having to rat eachother out. jorb and loftar could log in and watch what they are doing.... they already know whos doing it, or could easily find out.
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DatOneGuy
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Re: Game Development: The Symbel
Guessing you don't read much of those threads (I won't blame you they tend to be flaming back and forth or people not knowing what the hell they're talking about) but policing is boring work and hence the devs not wanting to do it. Hell, no one likes to do that unless they're getting paid.DeadlyPencil wrote:or instead players having to rat eachother out. jorb and loftar could log in and watch what they are doing.... they already know whos doing it, or could easily find out.
'Ratting out' doesn't really work too well either because in the end it still has to be verified which ends in what: policing.
As far as 'the usual people', do you mean those you know, people you know of who still macro, what? If you try and pay attention to whatever it is that they're doing at the time, it might help you deduce what game mechanic they're 'abusing' to macro and give insight into how it could be stopped.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: The Symbel
I don't think Sab was trying to get you to "rat out your friends". I think he was questioning the substance of your claims.DeadlyPencil wrote:or instead players having to rat eachother out. jorb and loftar could log in and watch what they are doing.... they already know whos doing it, or could easily find out.
For example, I could say "yep, the same people are still speed hacking" and it would have about the same level of authenticity as your previous statements.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: The Symbel
Coming up this week:
Stuff 5: the Stuffening.
This update adds meth, which can be made by cooking bleach (from a bleach plant) with battery acid (from batteries, which appear much like plants).
Also, a basket made from rat bones. Holds one square.
Plus some other stuff!
Stuff 5: the Stuffening.
This update adds meth, which can be made by cooking bleach (from a bleach plant) with battery acid (from batteries, which appear much like plants).
Also, a basket made from rat bones. Holds one square.
Plus some other stuff!
Surprise.
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Lord_Brofist
- Posts: 31
- Joined: Tue Apr 20, 2010 3:11 am
Re: Game Development: The Symbel
At first I read that as Rat Boners. Then I luld.Peter wrote:Coming up this week:
Stuff 5: the Stuffening.
This update adds meth, which can be made by cooking bleach (from a bleach plant) with battery acid (from batteries, which appear much like plants).
Also, a basket made from rat bones. Holds one square.
Plus some other stuff!
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Development: The Symbel
A few people in IRC pointed it out. I'm guessing these somehow made it into the wrong file and is why they're showing up:
Bone Clay, Stoneware Vase, Earthenware Platter, Porcelain Plate... I think that's all.
Bone Clay, Stoneware Vase, Earthenware Platter, Porcelain Plate... I think that's all.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Game Development: The Symbel
it somewhat makes me wonder, that my brandnew alt is already able to build table+simple feaststuff
i can do the table, wooden stuff like cup, breadbasket,...
what is the feating skill for then?
i can do the table, wooden stuff like cup, breadbasket,...
what is the feating skill for then?
Favourite thread: viewtopic.php?f=9&t=3388
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Game Development: The Symbel
Better, more advanced stuff.