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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Icon settings for player resets
As in the title. I set sound notification for new player, when re-open client, I need to set it again. The same for other settings like toggle quality, tracking, criminals acts etc.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Icon settings for player resets
AH! I knew this feature had to somehow be worse than the custom clients. They almost had me.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Icon settings for player resets
This is not the case for me. Are we talking about the unmodified default client?noindyfikator wrote:As in the title. I set sound notification for new player, when re-open client, I need to set it again.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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noindyfikator
- Posts: 1478
- Joined: Fri Jul 15, 2011 11:10 am
Re: Icon settings for player resets
I've checked it again. I was using default client and custom client for playing. Custom client was overriding this values. So no bug for icons there.
About toggles, it would be nice if toggle settings were saved somewhere
About toggles, it would be nice if toggle settings were saved somewhere
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Icon settings for player resets
So the default client does actually have a better version of a custom feature.


"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Icon settings for player resets
It's not that I'd really mind saving toggles from a technical perspective, but I'm really not sure it 's a good feature, since statefulness can be kind of confusing. If you log back in on an account after weeks of not playing, you may be taken by surprise, let's just say, by stuff like Party Permissions, Swimming or Criminal Acts being left on since the last session. Especially given that they are so easy to turn on when needed, I do think being given a clean state when logging in is a good thing. (And just in case someone suggests it, I don't think it's a good idea to have different toggles work differently in this regard.)noindyfikator wrote:About toggles, it would be nice if toggle settings were saved somewhere
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Icon settings for player resets
Simple solution: have a visible toggle bar.loftar wrote:It's not that I'd really mind saving toggles from a technical perspective, but I'm really not sure it 's a good feature, since statefulness can be kind of confusing. If you log back in on an account after weeks of not playing, you may be taken by surprise, let's just say, by stuff like Party Permissions, Swimming or Criminal Acts being left on since the last session. Especially given that they are so easy to turn on when needed, I do think being given a clean state when logging in is a good thing. (And just in case someone suggests it, I don't think it's a good idea to have different toggles work differently in this regard.)noindyfikator wrote:About toggles, it would be nice if toggle settings were saved somewhere
Granted, you can still miss the "Party Permissions" -icon on buff row (or toggle row if, preferably, these were to be separated for clarity) and I know you hate making arbitrary exceptions like making "Party Permissions" the only thing that's always set to "OFF" when you log into the game.
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Basic Claim Safety (And what you’re doing wrong
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)