QoS (quality of shit) Changes to Haven

General discussion and socializing.
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dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: QoS (quality of shit) Changes to Haven

Post by dagrimreefah »

We need more ideas that require you to wake up and log in in middle of the night!

Your player has to shit/piss regularly, so you have to log in every 4 hours to relieve yourself else you take hhp damage (also a mandated captcha so you can't bot it).
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: QoS (quality of shit) Changes to Haven

Post by overtyped »

1: When you are ko'd, you cannot go above crawl speed for one real life hour while you recover
2: Hearthing/logging out takes 30 seconds- But actually implement this one please.
3: Bob Dole
4: Animals can enter houses and caves when aggroed
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
Hadehariast
Posts: 55
Joined: Wed Jan 07, 2015 3:08 am

Re: QoS (quality of shit) Changes to Haven

Post by Hadehariast »

We've been developing, and here's what's new.

New Implementations
-----------------------
  • Water can now be boiled prior to drinking. Water which is not boiled prior to drinking may contain pathogens or diseases.
  • Added giardia, e. coli, cholera, typhoid fever, and dysentery.
  • Added primitive anti-biotics. Gated behind peacock ore.
  • Added bubonic plague. Plague can be contracted by picking up rats, or running past a rat. Buffed Rat-on-a-Stick to compensate.
  • Changed water consumption. Excessive water consumption (ie. 3L / hr) results in Water Intoxication, which creates three sub-wounds, all of which must be treated pror to recovery. Drinking additional water will cancel out any healing and increase the size of the initial wound.
  • Added wound "hyponatremia" (low sodium) - requires ingestion of salt to heal.
  • Added wound "hypokalemia" (low potassium) - requires ingestion of raw figs, carrots, or beets to heal.
  • Added would "hypomagnesemia" (low magnesium) - requires ingestion of raw almonds and pumpkin seeds to heal.
  • Added poison ivy to trees. No mini-map icon. Zoom in to eye-level to discover whether you're chopping an itch-tree! Added Ivy Itch as a new wound.
Key Fixes
-----------------------
  • Rat-on-a-Stick, Mushroom Spits, and Two-Bird Skewers now correctly give severe intestinal damage, as hearthlings have been eating the sticks. Savages.
  • Clay Cauldron now needs to be fired before use. The cooldown of the firing is 2 RL days. We've seen some discussion on this and remain open to suggestions for improvement.
  • Implemented a key fix so that custom clients can no longer fail to display resources, such as trees or cupboards. Dev cape awarded to loftar.
In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects-which-control-objectionable-controls.
  • Time to... slam us on Facebook?
  • Time to... disparage us on Twitter?
Enjoy!
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Nexit
Posts: 217
Joined: Tue Jan 15, 2019 1:27 am

Re: QoS (quality of shit) Changes to Haven

Post by Nexit »

when you die in game jorb comes to you irl and executes you with a shotgun
Ardiay
Posts: 3
Joined: Wed Feb 06, 2019 9:52 pm

Re: QoS (quality of shit) Changes to Haven

Post by Ardiay »

Hadehariast wrote:We've been developing, and here's what's new.

Enjoy!
That was perfect! :lol:

P.S. You idiots are going to see some of these implemented...

P.P.S. Mushroom Spit icon clearly shows 3 mushrooms, recipe should require 3 mushrooms.
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shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: QoS (quality of shit) Changes to Haven

Post by shubla »

I only suggest high quality changes. Cannot come up with bad ones.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: QoS (quality of shit) Changes to Haven

Post by kirion »

Chalcopyrite has been moved to Mine Layer 4.

Corpses must be properly embalmed and buried (a 12 steps process), otherwise they spawn a ghost that move around, scatter your stockpiles, randomize your cupboards and remove coal from any steel crucible.

Lynx can now jump over your palisade.

Tripled boar's range to start attacking you.
waga
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Re: QoS (quality of shit) Changes to Haven

Post by waga »

Oh ffs it's like you don't know Jorb , he will implement all of those.
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abt79
Posts: 1628
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: QoS (quality of shit) Changes to Haven

Post by abt79 »

ants in the pants wound
axe quality hardcaps picked herbs, and if you dont wear an axe they hardcap to 1
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: QoS (quality of shit) Changes to Haven

Post by Potjeh »

Leech burns should be able to get infected.
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