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kirion554
- Posts: 39
- Joined: Sun Mar 28, 2010 9:49 am
- Location: Outer space, tracking where jorb...
Re: Game Development: Circle the Wagons!
When we reach the mechanical age yes.
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Inisfal
- Posts: 9
- Joined: Wed Oct 21, 2009 7:16 pm
Re: Game Development: Circle the Wagons!
I love the wagons, and I love the rafts. But I cant help but notice a glaring design oversight. It means we have everything we need to travel the world in a wagon!.... Alone.
Rafts cannot have passengers.
Wagons can have five.
Wagons with people cannot be loaded onto rafts.
Rowboats cannot be loaded onto wagons.
The oversight should be obvious by now. Unless you build a boat each time you cross a river traveling the world in a wagon is only feasable solo. The simple fix would be let an otherwise empty raft hold the passengers a wagon could. Or just allow us to load passengered wagons onto rafts (but that seems the more complex fix).
EDIT: After testing around with it. Even worse. People who have logged out in a wagon (for the sake of logging in with the wagon, and staying with the group) cause a wagon to stop being loadable in a raft as well. So now essentially the only satisfactory solution is to let passengered wagons be loadable onto rafts. Elsewise community carting, and gypsie bands are forever impossible. Additionally somebody can grief anothers wagon by just logging out a riding alt, Making the wagon forever landlocked.
Rafts cannot have passengers.
Wagons can have five.
Wagons with people cannot be loaded onto rafts.
Rowboats cannot be loaded onto wagons.
The oversight should be obvious by now. Unless you build a boat each time you cross a river traveling the world in a wagon is only feasable solo. The simple fix would be let an otherwise empty raft hold the passengers a wagon could. Or just allow us to load passengered wagons onto rafts (but that seems the more complex fix).
EDIT: After testing around with it. Even worse. People who have logged out in a wagon (for the sake of logging in with the wagon, and staying with the group) cause a wagon to stop being loadable in a raft as well. So now essentially the only satisfactory solution is to let passengered wagons be loadable onto rafts. Elsewise community carting, and gypsie bands are forever impossible. Additionally somebody can grief anothers wagon by just logging out a riding alt, Making the wagon forever landlocked.
Help control the griefer population. Have your cornerstones sealed or secured.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Circle the Wagons!
wow that's broken
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Game Development: Circle the Wagons!
Jorb and Loftar obviously intend for the passengers to swim across rivers. 
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Circle the Wagons!
...huh 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Muty
- Posts: 9
- Joined: Sat Oct 31, 2009 4:03 am
Re: Game Development: Circle the Wagons!
Being able to pass through gates with a wagon would be nice too.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Circle the Wagons!
That, however, requires bigger gates.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Circle the Wagons!
Would the sky fall if you made the wagon's collision box slightly smaller than it's sprite?
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Development: Circle the Wagons!
Is this a bad thing? Gates rock, bigger gates rock harder!jorb wrote:That, however, requires bigger gates.
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Gentley
- Posts: 86
- Joined: Sun Apr 18, 2010 10:55 am
Re: Game Development: Circle the Wagons!
If you change gates, do so this weekend, im gonna build a new palisade soon 