QoS (quality of shit) Changes to Haven

General discussion and socializing.
Cogan
Posts: 23
Joined: Wed Jun 05, 2013 5:38 am

Re: QoS (quality of shit) Changes to Haven

Post by Cogan »

Since starting out is too easy, palisades not only use variable material coloration, but their HPs are absolute negative affected based on the highest block bonus as used in the smoker.

Also, snakes are wily and can get into anything, so now ignore palisades.
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: QoS (quality of shit) Changes to Haven

Post by kirion »

Global warming : Increase every time someone light a fire of some kind. Cause water to gradually rise. Submerged stuff are destroyed, leaving floating debris.

New boat : Platform boat. Can build on it. Modular. Can only be made once there is only 10% or less non-submerged land.

New fish : Sharks. Randomly bite platform boats.
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dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: QoS (quality of shit) Changes to Haven

Post by dagrimreefah »

kirion wrote:Global warming
Might as well add fairies and goblins too (because 'global warming' is a hoax fantasy)
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Reiber
Posts: 1003
Joined: Thu Aug 14, 2014 7:24 pm

Re: QoS (quality of shit) Changes to Haven

Post by Reiber »

perc and dex malus wound on piking up itsy bitsy spiderwebs
spiders itself wound with poisonous bites akin snakes on pickup,
all buildings have windows, midges can enter buildings, only towers are save cause glass,
random burnwounds on cooking, decreased chance by cooking skill but never 0
magpies and doves increased spawn near population centres. higher item detection from magpies, wild doves spread birdlung
increase time it takes too smelt ore based on how many smelters are around any given smelter, adding bellows too smelters same concept for spitroasts,
bellowing and turning spits, caps products, based on cooking+con and mining+smithing
adding chance too mine out ancient midges, slower than normal midges,wont despawn like trolls adding new wound"forgotten fever" worse than normal swampfever, adding cure in around 1 to 6 patches, made out of amber, batrock, and mammothtusks
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vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: QoS (quality of shit) Changes to Haven

Post by vatas »

Waterskins can no longer go to belts, only waterflasks can. You can equip one waterskin holstered under your arm as compensation.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Kuriak
Posts: 66
Joined: Wed May 04, 2011 8:33 pm

Re: QoS (quality of shit) Changes to Haven

Post by Kuriak »

You now need to put down whatever is in your hands before you can interact with objects ie plows, carts, pottery wheels, etc

Rats can periodically find their way into cupboards, granaries, etc where they will eat away at anything they can get their hands on, so you have to check for them regularly.

You can get stung by a bee when you go to harvest your w- wait this one's real lol
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AryaStark
Posts: 43
Joined: Fri Sep 19, 2014 8:55 pm
Location: Secluded Island

Re: QoS (quality of shit) Changes to Haven

Post by AryaStark »

Eating too much in a short time will give gluttony/obesity damage that affect all stats
Repetitive tasks give sore muscle damage
Mandatory sleep minimum hours per day or you will suffer insomnia that decreases intelligence
Miners are at risk of developing a lung disease due to exposure to airborne mine dust.
Introduce ability to poison weapons to make even lower lvl players potentially dangerous
Toons now age and will eventually die automatically regardless of stats
Add food/resource spoilage
Ability to curse items that will hurt thieves when stolen
Armor has weight and slow fighters compared to unarmored players
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Reiber
Posts: 1003
Joined: Thu Aug 14, 2014 7:24 pm

Re: QoS (quality of shit) Changes to Haven

Post by Reiber »

lets start with something basic
rivers shouldnt cut throu cleanly through giant swamps. the swamps cut through the river, would make more sence, look better, and create roadblocks for everything other than dugoutes
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sMartins
Posts: 3440
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: QoS (quality of shit) Changes to Haven

Post by sMartins »

Probably the best C&I we ever had so far.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Sollar
Posts: 561
Joined: Wed May 26, 2010 2:53 pm

Re: QoS (quality of shit) Changes to Haven

Post by Sollar »

Whenever navigating through a house full of cupboards (or other furniture) or whenever passing through a door you have a chance to get a "broken pinky-toe" wound that makes your character roll on the floor in pain for several minutes and then you get -10% agi until healed. Chance is 100% if you're not wearing shoes.

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