Rip Apart is bugged, or is meant to be weakest move in game.
I've just tested it in spar.
Openings on opponent: 20% everything
Str of attacker: 106
Using this data I should deal: 50 * sqrt(106/10) * (1 - (0.8)^4) = 50 * 3.25 * 0.59 = 95 damage.
I dealt 15 damage. It was during sparing. What's going on? RipApart is weaker than punch.
On this site you can check my calculations: https://www.desmos.com/calculator/w5gfi0h8an
Edit: I did little test, I punched 6 times on fresh combat and dealt 16 damage! More than with RipApart which needed to use Take Aim 6 times...
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Rip Apart damage
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Rip Apart damage
I've made few tests again. I fought naked this time so there is no armor included(seems that armor is inculded now in sparings). Still there is something wrong.
Str = 107
Test 1
95% yellow opening -> 148 damage
Should deal 158
Test 2
Dealt 57
y = 19% g = 19% r=24% b=20% -> should deal 98
So is actually equation for attack opening when using multiple openings move different than this?

Because it's almost right when using only 1 opening. And totally off when using multiple.
Str = 107
Test 1
95% yellow opening -> 148 damage
Should deal 158
Test 2
Dealt 57
y = 19% g = 19% r=24% b=20% -> should deal 98
So is actually equation for attack opening when using multiple openings move different than this?

Because it's almost right when using only 1 opening. And totally off when using multiple.
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Zyean
- Posts: 246
- Joined: Sat Apr 28, 2012 10:29 am
Re: Rip Apart damage
terechgracz wrote:Rip Apart is bugged, or is meant to be weakest move in game.
I've just tested it in spar.
Openings on opponent: 20% everything
Str of attacker: 106
Using this data I should deal: 50 * sqrt(106/10) * (1 - (0.8)^4) = 50 * 3.25 * 0.59 = 95 damage.
I dealt 15 damage. It was during sparing. What's going on? RipApart is weaker than punch.
On this site you can check my calculations: https://www.desmos.com/calculator/w5gfi0h8an
Edit: I did little test, I punched 6 times on fresh combat and dealt 16 damage! More than with RipApart which needed to use Take Aim 6 times...
I think your formula is wrong, you need to then square it for multi color attacks
From Jorb:
If there are multiple openings matching the attack -- many attacks target more than one attack dimension -- the inverse of these are multiplied to determine the product to be squared to determine the final damage. Example: A yellow and blue attack, with a total damage of 50, hits a target with 30% "Reeling", and 50% "Dizzy", that is the yellow and blue openings respectively. The total amount of matching Openings are thus 1 - ((1 - 0.3) * (1 - 0.5)) = 0.65, and the target takes 50 * (0.65 * 0.65) = 21.125 points of damage.
So for your example
50 * sqrt(106/10) * (1-(1-0.2)^4)^2 =
50 * 3.25 * 0.348 = ~56
Also does your target have any armor on? Even small amount like a shield, or a bat cape, etc
EDIT:
For your new tests:
Str = 107
Test 1
95% yellow opening -> 148 damage
Should deal 158
50 * sqrt(107/10) * (1-((1-0.95)*1^3))^2 =
50 * 3.27 * .9025 = ~148
Test 2
Dealt 57
y = 19% g = 19% r=24% b=20% -> should deal 98
50 * sqrt(107/10) * (1-((1-0.19)*(1-0.19)*(1-0.24)*(1-0.20)))^2 =
50 * 3.27 * .362 = ~59 (this is also still likely 57 because of rounding, openings have invisible decimal amounts)
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Rip Apart damage
Cool, missed the square part. Thanks.
Please close.
Please close.
Last bumped by terechgracz on Sun Sep 29, 2024 3:47 pm.






