QoS (quality of shit) Changes to Haven

General discussion and socializing.
Virs
Under curfew
Posts: 92
Joined: Sat Sep 12, 2015 8:54 pm

Re: QoS (quality of shit) Changes to Haven

Post by Virs »

Make a random chance for pile of leaves to spawn an aggroed bear upon moving through it.
Agrik
Posts: 269
Joined: Wed Jan 27, 2016 4:41 pm

Re: QoS (quality of shit) Changes to Haven

Post by Agrik »

A risk of losing boots while walking in a swamp. At least those like bunny slippers and clogs. If the character has enough relevant stats, the boots may initially be found on the ground as a dropped item.

When being hit (damaged), a stockpile doesn't disappear, but scatters its contents around. Each scattered item (and any other dropped item as well) has its own "half-blocking" bounding box that doesn't block movement fully, but reduces the max speed significantly and creates a risk of tripping over (stopping the char for a couple of seconds) and getting a wound. Perhaps dependent on agi.
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: QoS (quality of shit) Changes to Haven

Post by kirion »

Depending on the seriousness of it, a wound may KO you at random intervals (no concussion though)
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vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: QoS (quality of shit) Changes to Haven

Post by vatas »

Devs address this, but whatever list or other thing they implement isn't retroactive; you need to visit all the Thingwalls again to add them to it.
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