what if u could also grind salt for a shaker like pepper and instead sprinkle it on food to reduce or remove the hunger a food gives?DDDsDD999 wrote:You guys can remove salt it's ok, no one wants it back
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Kaios
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Re: Game Development: Juniper Buoy
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DDDsDD999
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Re: Game Development: Juniper Buoy
The numbers on it make it either useless enough to not be worth setting up the bots, or useful enough that all the salt gets taken by bots. No one wants to go back to salt botting, just let it go, it's a shit mechanic.Kaios wrote:what if u could also grind salt for a shaker like pepper and instead sprinkle it on food to reduce or remove the hunger a food gives?DDDsDD999 wrote:You guys can remove salt it's ok, no one wants it back





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Kaios
- Posts: 9268
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Re: Game Development: Juniper Buoy
Are you sure the issue you have is with salt in that case? Seems more like it's related to botting and how natural resources function.
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jorb
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Re: Game Development: Juniper Buoy
Can't remove content, tho.DDDsDD999 wrote:just let it go
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SnuggleSnail
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Re: Game Development: Juniper Buoy
I am very much team salt unfun, and I'm kinda glad it's bad enough that nobody has even tried to get around the anti-botting measures from our group yet.
That said, hunger being based on how much food you eat instead of how many stats you gain when you can't trivially reduce your hunger consistently makes me very sad. In world 10-13 hunger didn't really exist and I found that a lot more fun
That said, hunger being based on how much food you eat instead of how many stats you gain when you can't trivially reduce your hunger consistently makes me very sad. In world 10-13 hunger didn't really exist and I found that a lot more fun
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Massa
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DDDsDD999
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Re: Game Development: Juniper Buoy
Yes, the natural resource mechanic sucks majorly if there's incentive to collect a lot of them. See: salt every world being complete alt-fests before it got nerfed. And icicles were even lamer before the nerfs/combat skill equalization, where they all just get walled off.Kaios wrote:Are you sure the issue you have is with salt in that case? Seems more like it's related to botting and how natural resources function.
Also this hunger system sucking major ass is a big factor.





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Cogan
- Posts: 23
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Re: Game Development: Juniper Buoy
I tried to tell everyone it is an over-mathed mess all around. And we just got a different bar and alien percentages that all did essentially the same thing. *sadface*SnuggleSnail wrote:In world 10-13 hunger didn't really exist and I found that a lot more fun
The only math we need is
+fun
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icepie
- Posts: 31
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Re: Game Development: Juniper Buoy
I think food and stat gain could probably benefit from being as simple as gaining LP from curios. There's way too much thinking involved in eating right imo
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jordancoles
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Re: Game Development: Juniper Buoy
Remove truffles too while you're not at itjorb wrote:Can't remove content, tho.DDDsDD999 wrote:just let it go![]()
:bigthink:
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.


