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Liss12
- Posts: 336
- Joined: Mon Jun 03, 2013 3:09 am
Wound descriptions need to be updated
There are some wounds with incomplete list of treatment options (sand flea bites for example that doesn't mention gray grease). Its really annoying and need to be fixed.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Not a bug
Non-maintained custom client feature.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Liss12
- Posts: 336
- Joined: Mon Jun 03, 2013 3:09 am
Re: Not a bug
For real? Jesus vanilla client need to be updated...vatas wrote:Non-maintained custom client feature.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Wound descriptions constructive suggestion
One compromise between having every wound always show all treatments, would be QoL feature which works like this:
Character A is now able to craft a Gauze. All wounds that can be healed with Gauze, now show Gauze at the bottom. This is basically the same information you have from reading the Gauze description, just presented much more conveniently.
Character A is now able to craft a Gauze. All wounds that can be healed with Gauze, now show Gauze at the bottom. This is basically the same information you have from reading the Gauze description, just presented much more conveniently.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Wound descriptions need to be updated
DonVelD wrote:i always forget its a custom client feature, it seems like simple qol that should be in the base client for years already
vatas wrote:I just got "Black-Eyed " and need to tab out from the game so I can check the Wiki for treatments.
5/5 very immersive.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Wound descriptions need to be updated
I assume developers vision of wound healing is to open new medicine as you discover materials, and when get wounded just read descriptions of different medicines in your first aid craft window to find appropriate recipe for your wound.
Though I agree that I never did that and just looked into Heal table
Though I agree that I never did that and just looked into Heal table
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Reiber
- Posts: 1003
- Joined: Thu Aug 14, 2014 7:24 pm
Re: Wound descriptions need to be updated
no sir, we try to remember medicine in our head, and if we dont remember that there is an fated, rare spawn herb, that only grows in swamps and needs 80k detection to see, that treats exactly and only an wrinkle on the second toe of our left foot by blocking your arm slot for 2 weeks, we just assume its one of those funny "haha" wounds that you have to snipe an ancient root for, or carry forever.Fostik wrote:I assume developers vision of wound healing is to open new medicine as you discover materials, and when get wounded just read descriptions of different medicines in your first aid craft window to find appropriate recipe for your wound.
Though I agree that I never did that and just looked into Heal table
better not go in swamps though, not that my possible permanent wound gets infected and grows. so i wouldnt even find the herb by accident