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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Game Development: Clay & Some fixes
Does the ram still give the +20 damage as before?
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Clay & Some fixes
seem bone clay formula is (bone ash average+ 2* cave clay + 2*feldspar )/5 (needs testing)
If my assumption that cave clay is always q 10 it makes bone clay complete crap q and no epic bear hunts for epic kilns.
If my assumption that cave clay is always q 10 it makes bone clay complete crap q and no epic bear hunts for epic kilns.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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AutisticLink
- Posts: 3
- Joined: Thu May 20, 2010 5:36 am
Re: Game Development: Clay & Some fixes
I was just about to make a post asking what the hell "Gray Clay" is.
Good thing I did a search before I made a thread I suppose. :]
Good to hear about the wall/demolishing update/fix as well. Nice to know the palisades I just put up aren't completely useless.
Thanks.
Good thing I did a search before I made a thread I suppose. :]
Good to hear about the wall/demolishing update/fix as well. Nice to know the palisades I just put up aren't completely useless.
Thanks.
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Elirian
- Posts: 140
- Joined: Fri Apr 23, 2010 5:20 pm
Re: Game Development: Clay & Some fixes
Avu wrote:seem bone clay formula is (bone ash average+ 2* cave clay + 2*feldspar )/5 (needs testing)
If my assumption that cave clay is always q 10 it makes bone clay complete crap q and no epic bear hunts for epic kilns.
It may be intentional, since bone china kilns seem a bit odd. I don't know anything about the subject, bone china kilns may be the norm, just strikes me as an unusual material to make workshop tools out of. BTW I assume that you're assuming that int and per are acting as caps in this formula?
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DatOneGuy
- Posts: 5553
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- Location: I'm in Miami, trick.
Re: Game Development: Clay & Some fixes
Elirian wrote:Avu wrote:seem bone clay formula is (bone ash average+ 2* cave clay + 2*feldspar )/5 (needs testing)
If my assumption that cave clay is always q 10 it makes bone clay complete crap q and no epic bear hunts for epic kilns.
It may be intentional, since bone china kilns seem a bit odd. I don't know anything about the subject, bone china kilns may be the norm, just strikes me as an unusual material to make workshop tools out of. BTW I assume that you're assuming that int and per are acting as caps in this formula?
He did it with over 150 in each so it wouldn't/shouldn't effect what he resulted in.
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jorb
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- Location: Here, there and everywhere.
Re: Game Development: Clay & Some fixes
Also, antlers, tusks and teeth now = bone.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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sabinati
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Re: Game Development: Clay & Some fixes
does that apply to everything or just for making bone ash?
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loftar
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Re: Game Development: Clay & Some fixes
Avu wrote:seem bone clay formula is (bone ash average+ 2* cave clay + 2*feldspar )/5 (needs testing)
Actually, for now the cave clay quality doesn't count at all, precisely because it's always q10. That will be changed once there is a quality scalar field in the caves. Other than that, I think it's about right.
sabinati wrote:does that apply to everything or just for making bone ash?
Actually, it applies for everything but making bone ash. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Husaurus
- Posts: 12
- Joined: Wed Apr 21, 2010 8:32 pm
Re: Game Development: Clay & Some fixes
deleted
Last edited by Husaurus on Wed Jun 09, 2010 7:34 am, edited 2 times in total.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Clay & Some fixes
Um, why are we getting a small collection of... different clay colors? And a rock?
Do they even look different when you use them for stuff?
I guess that this is slightly better for industry folks. Now they get the chance to make something to trade other than all the fantastically valuable metal goods.
Do they even look different when you use them for stuff?
I guess that this is slightly better for industry folks. Now they get the chance to make something to trade other than all the fantastically valuable metal goods.
Surprise.