





"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
In a perfect world, they would not exist. But they are definitely a lesser evil to many other ways to monetize the game.boshaw wrote:Paid Hats were a mistake to begin with. Rather not see any time wasted on them.
Paid hats were a cool idea, and any paid cosmetics are a cool idea.boshaw wrote:Paid Hats were a mistake to begin with. Rather not see any time wasted on them.
This is so trueZentetsuken wrote:Paid were a cool idea, and any paid cosmetics are a cool idea.boshaw wrote:Paid Hats were a mistake to begin with. Rather not see any time wasted on them.
The thing that ruined hats is was he dev greed of needing to include gold subs and trying to incentivize it with the hats, and therefore feeling obligated to make them a weekly, or per-update guarantee.
cosmetics on a "when I feel like it" basis would have been awesome.
Greed ruined hats.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
If this were the case we would have like 7 cosmetic hatsZentetsuken wrote:cosmetics on a "when I feel like it" basis would have been awesome
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
