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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
discovery points on stacks
1 character picks up 3 stinging nettles and makes a bundle. drops bundle to ground. other character comes over and picks up bundle from ground. gets discovery points for finding stinging nettle from bundle.
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: discovery points on stacks
technically this is a longstanding “bug”: the same thing has always happened when you collect milk with a barrel, or when seeds are auto-added to a carried bucket, or when you Pluck a bird with a full inventory while using a stockpile. Taking any item collected from its native source without having entered a player’s inventory (or inventory-compatible container, in the case of liquids) can give discos to players who lack them.
The stack counts as a “container” and since the second item always creates and enters a stack automatically, all items autostacked do not enter your inventory and therefore do not lose the “undiscovered” property, or gain the “discovered” property, however it might work.
I don’t really see the big deal, though. Especially since trying to fix this might break discoveries of objects whose “native source” is actually a player-built container, such as silkmoth stages and raw glass.
The stack counts as a “container” and since the second item always creates and enters a stack automatically, all items autostacked do not enter your inventory and therefore do not lose the “undiscovered” property, or gain the “discovered” property, however it might work.
I don’t really see the big deal, though. Especially since trying to fix this might break discoveries of objects whose “native source” is actually a player-built container, such as silkmoth stages and raw glass.
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joojoo1975
- Posts: 2364
- Joined: Mon Sep 28, 2009 5:23 pm
- Location: no where specific
Re: discovery points on stacks
never said it was a big deal
just said it was a bug
just said it was a bug
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