-Way to "lock" the study screen so you don't accidentally remove and reset curiosities.
-Toggling combat/peace with the active opponent by pressing Spacebar.
(Sorry if these are already in and hidden somewhere.)
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vatas
- Posts: 5250
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Couple of missing features
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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ksetrad
- Posts: 84
- Joined: Sun Feb 21, 2016 9:13 pm
Re: Couple of missing features
OK. I will add it in one of the next releasesvatas wrote:-Way to "lock" the study screen so you don't accidentally remove and reset curiosities.
Keybindings -> Bot binding -> Give (This is the name of the command to the server. I can rename it)vatas wrote:-Toggling combat/peace with the active opponent by pressing Spacebar.
Discord of Nurgling custom client : https://discord.gg/3YF5yaKKPn
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vatas
- Posts: 5250
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Couple of missing features
Keybindings -> Bot binding -> Give (This is the name of the command to the server. I can rename it)[/quote]vatas wrote:-Toggling combat/peace with the active opponent by pressing Spacebar.
The term you were aiming for is likely "yield" which confusingly can also mean "profit" or "produce." I guess it makes sense that when a field you own produces wheat, it "gives" it to you.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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ksetrad
- Posts: 84
- Joined: Sun Feb 21, 2016 9:13 pm
Re: Couple of missing features
Amusing... Both fixes added to the client (in src but not release)vatas wrote: The term you were aiming for is likely "yield" which confusingly can also mean "profit" or "produce." I guess it makes sense that when a field you own produces wheat, it "gives" it to you.
Discord of Nurgling custom client : https://discord.gg/3YF5yaKKPn
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SirPasko
- Posts: 13
- Joined: Wed Dec 15, 2010 8:26 am
Re: Nurgling - Custom client
attached picture
Win 10, 64 bit, java 8 build 361
trying to run the hhrunner- 1.0- snapshot.jar
instantly crashes and displays image.
Update: Reinstalled java, running as admin
on run of hhrunner
Error: A JNI error has occured,
What version of java do you need to run hhrunner?
Win 10, 64 bit, java 8 build 361
trying to run the hhrunner- 1.0- snapshot.jar
instantly crashes and displays image.
Update: Reinstalled java, running as admin
on run of hhrunner
Error: A JNI error has occured,
What version of java do you need to run hhrunner?
You do not have the required permissions to view the files attached to this post.
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vatas
- Posts: 5250
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Nurgling - Custom client
https://github.com/Xazamas/pickherb/blo ... ckherb3.py
If there is not something like this already, can you implement?
Simple script that attempts to do following things in order (moving to next one only if there are none applicable nearby)
1: Chase nearest small animal
2. Chase nearest grub (needs to be separate because res for grub, even while freely moving, is "item" instead of "kritter")
3. Pick nearest herb
Problem with number one is that small animals and dead large animals are both "kritters" so if you are near dead boar (for example) the script will just right-click that.
SnuggleSnail claimed there is simple workaround for this (other than manually blacklisting all large animals or whitelisting all small animals) but did not bother explaining it.
If there is not something like this already, can you implement?
Simple script that attempts to do following things in order (moving to next one only if there are none applicable nearby)
1: Chase nearest small animal
2. Chase nearest grub (needs to be separate because res for grub, even while freely moving, is "item" instead of "kritter")
3. Pick nearest herb
Problem with number one is that small animals and dead large animals are both "kritters" so if you are near dead boar (for example) the script will just right-click that.
SnuggleSnail claimed there is simple workaround for this (other than manually blacklisting all large animals or whitelisting all small animals) but did not bother explaining it.
herbs = filter(lambda x: "knocked or whatever" not in x.poses, herbs)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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ksetrad
- Posts: 84
- Joined: Sun Feb 21, 2016 9:13 pm
Re: Nurgling - Custom client
It is unlikely that I will do it very quickly, because I plan to complete the interface for tasks like thisvatas wrote:https://github.com/Xazamas/pickherb/blob/main/pickherb3.py
If there is not something like this already, can you implement?
Simple script that attempts to do following things in order (moving to next one only if there are none applicable nearby)
1: Chase nearest small animal
2. Chase nearest grub (needs to be separate because res for grub, even while freely moving, is "item" instead of "kritter")
3. Pick nearest herb
Problem with number one is that small animals and dead large animals are both "kritters" so if you are near dead boar (for example) the script will just right-click that.
SnuggleSnail claimed there is simple workaround for this (other than manually blacklisting all large animals or whitelisting all small animals) but did not bother explaining it.
herbs = filter(lambda x: "knocked or whatever" not in x.poses, herbs)
Discord of Nurgling custom client : https://discord.gg/3YF5yaKKPn
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ksetrad
- Posts: 84
- Joined: Sun Feb 21, 2016 9:13 pm
Re: Nurgling - Custom client
We have opened a discord for the game client, where you can ask your questions and find a guide to using the client's functions
https://discord.gg/Svw6MX2m
https://discord.gg/Svw6MX2m
Discord of Nurgling custom client : https://discord.gg/3YF5yaKKPn
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ksetrad
- Posts: 84
- Joined: Sun Feb 21, 2016 9:13 pm
Re: Nurgling - Custom client
**Bots:**
- Added tobacco bot. Bot dries fresh tobacco leaves, using htables. Work with both piles and barters.
- Added script to fill waterskins from choosen barrel or cistern.
- Added script to quick-equip Traveller's Sacks (in addition do quick equip sword and shield).
- Added bot to sort hides.
**Fixes and edits:**
- Now you can see a list of user accounts on login screen, if account was saved before. (There was a problem that account was saved but not displayed there)
- Fixed behavior of dryer building bot.
- Fixed behavior of beacon building bot.
- Refactored equip code. Now you equip any equip using "hand".
- Reviewed cheese bots' descriptions, redrawn icons.
- Fixed aggro bot. Now works correct in group fights.
- Refactored relocation of items.
- Interface scaling works correct in login menu.
https://github.com/Katodiy/nurgling/rel ... _0.041.zip
- Added tobacco bot. Bot dries fresh tobacco leaves, using htables. Work with both piles and barters.
- Added script to fill waterskins from choosen barrel or cistern.
- Added script to quick-equip Traveller's Sacks (in addition do quick equip sword and shield).
- Added bot to sort hides.
**Fixes and edits:**
- Now you can see a list of user accounts on login screen, if account was saved before. (There was a problem that account was saved but not displayed there)
- Fixed behavior of dryer building bot.
- Fixed behavior of beacon building bot.
- Refactored equip code. Now you equip any equip using "hand".
- Reviewed cheese bots' descriptions, redrawn icons.
- Fixed aggro bot. Now works correct in group fights.
- Refactored relocation of items.
- Interface scaling works correct in login menu.
https://github.com/Katodiy/nurgling/rel ... _0.041.zip
Discord of Nurgling custom client : https://discord.gg/3YF5yaKKPn
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ksetrad
- Posts: 84
- Joined: Sun Feb 21, 2016 9:13 pm
Re: Nurgling - Custom client
Discord of Nurgling custom client : https://discord.gg/3YF5yaKKPn