Game Development: Clay & Some fixes

Announcements about major changes in Haven & Hearth.

Re: Game Development: Clay & Some fixes

Postby DatOneGuy » Sun May 30, 2010 9:39 pm

Bricks only out of ball clay? If so, sadface.

Peter wrote:
Koya wrote:I can see it... come to claim... build village near... nuke walls :) Who need a ram :)


So, you expect someone to get five friends up to lawspeaking and all the other skills needed to found a village, build the idol and all the village ritual stuff, rather than build a ram?

You do raelize how easy 30k LP is to get, and the fact that it can be done alone correct? You should check out what is recent before you go on about what is and isn't there and what does and doesn't make sense.

Potjeh wrote:Make it unusable on hostile claims, lest rams be rendered obsolete.

What would identify a 'hostile' claim?
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Re: Game Development: Clay & Some fixes

Postby Potjeh » Sun May 30, 2010 9:40 pm

Any claim where you don't have vandalism permission.
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Re: Game Development: Clay & Some fixes

Postby DatOneGuy » Sun May 30, 2010 10:30 pm

Potjeh wrote:Any claim where you don't have vandalism permission.
In which case, this idea seems awesome.
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Re: Game Development: Clay & Some fixes

Postby springyb » Mon May 31, 2010 1:08 am

exewu wrote:
with a ram that would mean (assuming it adds 20 damage?)
brick:
sqrt(x)*4+20=70
sqrt(x)=50/4
x=156

and for palisades:
sqrt(x)*4+20=45
sqrt(x)=25/4
x=39



If this is how it works then, awesome. I was thinking you'd need 625 combined strength plus a ram for palisades.
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Re: Game Development: Clay & Some fixes

Postby Koya » Mon May 31, 2010 8:11 am

With this update I have a weird thing.
Clay was digged to Q17, then restart and update. Now it didn't raising quality with time. And Q 17 is on very big area, instead of high Q in center.
Did somebody else have similar problem ?
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Re: Game Development: Clay & Some fixes

Postby Nejimelliko » Mon May 31, 2010 8:33 am

Potjeh wrote:What about hermits?

Heh, would be nice.
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Re: Game Development: Clay & Some fixes

Postby Potjeh » Mon May 31, 2010 11:23 am

You know, it just occurred to me that this update might have also made strongboxes viable. What was their soak again?
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Re: Game Development: Clay & Some fixes

Postby spectacle » Mon May 31, 2010 11:31 am

40, so 1600 strength is needed to break them. Alt-vaults are still safer for the most valuable stuff, since they protect against rollbacks too, but the strongbox is now a convenient way to protect stuff that you use frequently but is too valuable to leave in a cupboard.
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Re: Game Development: Clay & Some fixes

Postby BigNoobie » Mon May 31, 2010 11:35 pm

So I've been out of game for quiet some time... still not really back with all the irl situation I have going on. But wondering does this new update mean it takes more then 110Str+pickaxe+ram for a single person to destroy a pally wall?
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Re: Game Development: Clay & Some fixes

Postby Zamte » Mon May 31, 2010 11:48 pm

There needs to be some way to destroy walls you own. I really don't care how, so long as it's not something ridiculously time consuming, or requiring 20,000 strength. We took over a village mate's old copper mine with a satelite village recently, and he was wall griefed. There are palisades strewn all around the mine area. We've smashed a clear path around the outside of his original wall and built a brick one, but there's still his original wall inside, which we need to remove for placing smelters, and some hanging out messily outside, which we'd like to remove for space for other things. There's probably 50+ total tiles of palisade. Even with the four of us, all with 100+ strength equipped, using picks and the ram, it takes 2 1/2 - 3 stamina bars per section, and about 15 minutes. Knocking down the 5 we needed to build the brick was fine, and I could see it for a misplaced wall section too. However the constant drying waits, the time taken per wall section, and the player requirement makes it totally infeasible for any sort of large demolition. I should not require a ram, three friends, twenty chests full of tea, or twenty full of food and a nearby river/well, and over 12 hours worth of game time, just to knock down a grief wall some idiot placed there nearly two months ago.

As for authority to revoke, this really isn't a huge issue. The owner of the mine I was speaking of wasn't online when the village claim went down, so we were having to build around his claim. For sake of curiosity I tried revoking it, and it would have cost me over 360,000 authority. New villages cap out at 250k, start much lower than that, and this claim was only like 25x25. If you've got a good sized hermit claim (Somewhere around 60x60 for my old one) they'll require several hundred thousand authority to revoke you.

I say either add the previously mentioned acid, and while it's on the wall section, you can use destroy action on it, and it will take the same period of time to destroy as it did to build, and the same stamina. Alternatively, the no soak on objects owned by the player (except in my opinion you should only be able to do it on your own claim or on land you have vandalism rights to, not on anything unclaimed) is a very nice option, because it'll also allow anybody who has a claim to have mastery over it. You guys go for realism, but how realistic is it to have to build a ram in your own city to knock stuff down? The need for a ram is due to the offensive role they play and the need for them to work quickly. Anybody who lived in the city could dismantle it piece by piece.
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