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SiO2
- Posts: 223
- Joined: Sun Feb 17, 2013 10:46 pm
yet another bundle bug
Dropping stacked tree seeds via ctrl+click (you have to click bundle itself) make them disappear.
Bronies for life /)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: yet another bundle bug
Can't reproduce. Dropping a stack of four whtebeam fruits gives me four whitebeam fruits on the ground. Did I misunderstand?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SiO2
- Posts: 223
- Joined: Sun Feb 17, 2013 10:46 pm
Re: yet another bundle bug
Apparently not all seeds affected. Spruce cones works as intended. Alder catkins disappears. I am pretty sure I founded 3-4 types, but without debug tools testing all seeds is too tedious for me.
Bronies for life /)
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loftar
- Posts: 9096
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Re: yet another bundle bug
Works for me. Isn't there something else that this depends on than the type of seed?SiO2 wrote:Alder catkins disappears
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SiO2
- Posts: 223
- Joined: Sun Feb 17, 2013 10:46 pm
Re: yet another bundle bug
Sorry, it is a custom clients bug. Regex-based hide of objects (because dev dude refuse to use lists) gone wrong.
Bronies for life /)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: yet another bundle bug
Based.SiO2 wrote:Regex-based hide of objects (because dev dude refuse to use lists)
"Object-oriented design is the roman numerals of computing." -- Rob Pike